// ===================================================================================================================== // fennec, a free and open source game engine // Copyright © 2025 - 2026 Medusa Slockbower // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . // ===================================================================================================================== #include #include namespace fennec { scene_node* scene::operator[](const cstring& name) const { list parse; parse.push_back(table_t::root); while (not parse.is_empty()) { size_t n = parse.front(); if (_table[n]->name == name) { return _table[n].get(); } // Pre-Order traversal parse.push_front(_table.next(n)); parse.push_front(_table.child(n)); parse.pop_front(); } return nullptr; } scene_node* scene::operator[](const string& name) const { list parse; parse.push_back(table_t::root); while (not parse.is_empty()) { size_t n = parse.front(); if (_table[n]->name == name) { return _table[n].get(); } // Pre-Order traversal parse.push_front(_table.next(n)); parse.push_front(_table.child(n)); parse.pop_front(); } return nullptr; } }