- Huge refactor on Wayland loading to support retrieval of Protocol headers - Setup EGL to create surfaces for Wayland windows
67 lines
2.1 KiB
C++
67 lines
2.1 KiB
C++
// =====================================================================================================================
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// fennec, a free and open source game engine
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// Copyright © 2025 Medusa Slockbower
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// =====================================================================================================================
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#include <fennec/platform/opengl/egl/surface.h>
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#include <fennec/platform/linux/wayland/lib/wayland.h>
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namespace fennec
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{
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eglsurface::~eglsurface() {
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if (_window->is_type<wayland_window>()) {
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wl_egl_window_destroy(static_cast<wl_egl_window*>(_handle));
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}
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}
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void eglsurface::resize(size_t width, size_t height) {
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gfxsurface::resize(width, height);
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if (_window->is_type<wayland_window>()) {
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wl_egl_window_resize(static_cast<wl_egl_window*>(_handle), width, height, 0, 0);
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}
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}
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eglsurface::eglsurface(eglcontext* context, window* window)
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: gfxsurface(context, window, this)
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, _handle(nullptr)
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, _surface(nullptr) {
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const window::config& config = window->get_config();
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if (window->is_type<wayland_window>()) {
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_handle = wl_egl_window_create(window->get_native_handle(), config.width, config.height);
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}
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assert(
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_handle != nullptr,
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"Failed to create egl window!"
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);
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eglCreateWindowSurface(
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context->get_egl_display(),
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context->get_egl_config(),
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reinterpret_cast<EGLNativeWindowType>(_handle),
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nullptr
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);
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assert(
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EGL_TRUE == eglMakeCurrent(context->get_egl_display(), _surface, _surface, context->get_egl_context()),
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"Failed to create egl window!"
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);
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}
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}
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