60 lines
1.8 KiB
C++
60 lines
1.8 KiB
C++
// =====================================================================================================================
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// fennec, a free and open source game engine
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// Copyright © 2025 - 2026 Medusa Slockbower
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// =====================================================================================================================
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#include <fennec/scene/scene.h>
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#include <fennec/scene/scene_node.h>
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namespace fennec
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{
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scene_node* scene::operator[](const cstring& name) const {
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list<size_t> parse;
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parse.push_back(table_t::root);
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while (not parse.is_empty()) {
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size_t n = parse.front();
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if (_table[n]->name == name) {
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return _table[n].get();
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}
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// Pre-Order traversal
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parse.push_front(_table.next(n));
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parse.push_front(_table.child(n));
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parse.pop_front();
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}
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return nullptr;
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}
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scene_node* scene::operator[](const string& name) const {
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list<size_t> parse;
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parse.push_back(table_t::root);
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while (not parse.is_empty()) {
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size_t n = parse.front();
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if (_table[n]->name == name) {
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return _table[n].get();
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}
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// Pre-Order traversal
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parse.push_front(_table.next(n));
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parse.push_front(_table.child(n));
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parse.pop_front();
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}
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return nullptr;
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}
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}
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