47 lines
1.7 KiB
C++
47 lines
1.7 KiB
C++
// =====================================================================================================================
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// fennec, a free and open source game engine
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// Copyright © 2025 Medusa Slockbower
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// =====================================================================================================================
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#include <fennec/platform/linux/wayland/window.h>
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#include <fennec/platform/linux/wayland/egl/surface.h>
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#include <fennec/platform/linux/wayland/lib/wayland.h>
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namespace fennec
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{
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wayland_eglsurface::wayland_eglsurface(wayland_window* win, eglcontext* ctx)
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: eglsurface(
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win, ctx,
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wl_egl_window_create(
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static_cast<wl_surface*>(win->get_native_handle()),
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win->get_config().rect.size.x, win->get_config().rect.size.y
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)
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) {
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}
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wayland_eglsurface::~wayland_eglsurface() {
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wl_egl_window_destroy(reinterpret_cast<wl_egl_window*>(_eglwindow));
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}
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void wayland_eglsurface::resize(const ivec2& size) {
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wl_egl_window_resize(reinterpret_cast<wl_egl_window*>(_eglwindow), size.x, size.y, 0, 0);
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}
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}
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