Files
fennec/include/fennec/core/event.h
Medusa Slockbower 992a02db3e - Changed directory structure significantly, moving gfx api implementations to fennec/renderers
- Began new overarching window interface
 - Began outlining renderer interfaces
 - Began a binary tree implementation in bintree.h, this will act as a generalized binary tree, then red-black tree will be implemented on top of it for sequences (ordered sets)
2025-08-28 00:01:54 -04:00

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1.8 KiB
C++

// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#ifndef FENNEC_CORE_EVENT_H
#define FENNEC_CORE_EVENT_H
#include <fennec/lang/types.h>
#include <fennec/lang/typed.h>
namespace fennec
{
struct event;
class event_listener {
public:
virtual ~event_listener() = default;
virtual void handle_event(event* event) = 0;
};
struct event {
const uint64_t type;
event() = delete;
template<typename EventT>
event() : type(typeuuid<EventT>()) { }
template<typename EventT>
static void add_listener(event_listener* listener) {
event::add_listener(listener, typeuuid<EventT, event>());
}
template<typename EventT>
static void dispatch(EventT* event) {
dispatch(event);
}
static void add_listener(event_listener* listener, uint64_t type);
static void remove_listener(event_listener* listener);
static void dispatch(event* event);
};
}
#endif // FENNEC_CORE_EVENT_H