Files
fennec/source/langproc/filesystem/path.cpp
Medusa Slockbower cbcd699ab0 - Decided to remove boost due to extensive dependencies
- Huge refactor on Wayland loading to support retrieval of Protocol headers
 - Setup EGL to create surfaces for Wayland windows
2025-08-22 02:15:57 -04:00

57 lines
1.5 KiB
C++

// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#include <fennec/langproc/filesystem/path.h>
namespace fennec
{
#ifdef FENNEC_COMPILER_MSVC
path path::current() {
char cstr[MAX_PATH];
if (GetCurrentDirectory(sizeof(str), str) == 0) {
return string("");
}
return path(cstr);
}
#else
#include <unistd.h>
#include <linux/limits.h>
path path::current() {
char cstr[PATH_MAX];
if (getcwd(cstr, sizeof(cstr)) == nullptr) {
return path("");
}
return path(cstring(cstr, strlen(cstr) + 1));
}
path path::current(const path& path) {
if (chdir(path._str.cstr())) {
return fennec::path("");
}
return current();
}
#endif
}