63 lines
2.1 KiB
C++
63 lines
2.1 KiB
C++
// =====================================================================================================================
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// fennec, a free and open source game engine
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// Copyright © 2025 - 2026 Medusa Slockbower
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// =====================================================================================================================
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///
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/// \file fennec/platform/opengl/egl/surface.h
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/// \brief
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///
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///
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/// \details
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/// \author Medusa Slockbower
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///
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/// \copyright Copyright © 2025 - 2026 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html))
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///
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///
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#ifndef FENNEC_PLATFORM_OPENGL_EGL_SURFACE_H
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#define FENNEC_PLATFORM_OPENGL_EGL_SURFACE_H
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#include <fennec/platform/opengl/glad/egl.h>
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#include <fennec/platform/opengl/egl/fwd.h>
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#include <fennec/renderers/interface/gfxsurface.h>
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namespace fennec
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{
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/// \brief base egl surface with platform-independent behaviour
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class eglsurface : public gfxsurface {
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public:
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/// \brief constructor
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/// \param win the associated window
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/// \param ctx the associated context
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/// \param eglwindow the create egl window
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eglsurface(fennec::window* win, eglcontext* ctx, void* eglwindow);
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~eglsurface();
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void make_current() override; //!< makes this surface the current target of the context
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void swap() override; //!< swaps the front and back buffers
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protected:
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void* _eglwindow; //!< the underlying handle to the window
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EGLSurface _eglsurface; //!< the handle for the surface
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};
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} // fennec
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#endif // FENNEC_PLATFORM_OPENGL_EGL_SURFACE_H
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