181 lines
4.8 KiB
C++
181 lines
4.8 KiB
C++
// =====================================================================================================================
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// fennec, a free and open source game engine
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// Copyright © 2025 - 2026 Medusa Slockbower
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// =====================================================================================================================
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#include <fennec/platform/window_manager.h>
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#include <fennec/core/logger.h>
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#include <fennec/platform/interface/platform.h>
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#include <fennec/platform/interface/display_server.h>
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#include <fennec/platform/interface/window.h>
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#include <fennec/threading/lock_guard.h>
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namespace fennec {
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window_manager::window_manager(platform* platform)
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: _platform(platform)
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, _commands(max_commands) {}
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window_manager::~window_manager() {
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shutdown();
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}
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void window_manager::initialize() {
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if (_display) {
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return;
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}
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// Get the list of registered display servers
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display_server::entrylist_t display_servers = display_server::get_type_list();
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// Find first valid server
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while (not display_servers.is_empty()) {
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display_server::entry it = display_servers.front();
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display_servers.pop();
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unique_ptr<display_server> server = unique_ptr(it.ctor(_platform));
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server->connect();
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if (server->connected()) {
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logger::log(format("Selected {} for the display server.", server->get_type().name()));
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_display = move(server);
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break;
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}
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}
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assertf(_display, "Failed to select a display server!");
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_thread = thread::current();
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logger::log(format("Initializing Window Manager on thread: {:#016x}.", _thread));
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}
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void window_manager::shutdown() {
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if (not _display) {
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return;
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}
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assertf(_thread == thread::current(), "Attempted to shutdown Window Manager on a different thread!");
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lock_guard guard(_lock);
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// Cleanup Windows
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for (auto& window : _windows) {
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window->shutdown();
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window.reset();
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}
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_windows.clear();
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// Cleanup Display Server
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_display->disconnect();
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_display.reset();
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}
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void window_manager::dispatch() {
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if (not _display) {
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return;
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}
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assertf(_thread == thread::current(), "Attempted to dispatch Window Manager on a different thread!");
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lock_guard guard(_lock);
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_display->dispatch();
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}
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window_id window_manager::create_window(const window::config& config, window_id parent) {
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if (not _display) {
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return nullid;
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}
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assertf(_thread == thread::current(), "Attempted to create a window on a different thread!");
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lock_guard guard(_lock);
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window* p = parent == nullid ? nullptr : _windows[parent].get();
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window_id id = _windows.emplace(_display->create_window(config, p));
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_windows[id]->initialize();
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return id;
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}
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void window_manager::begin(window_id window) {
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if (not _display) {
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return;
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}
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assertf(_thread == thread::current(), "Attempted to set window context on a different thread!");
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lock_guard guard(_lock);
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_windows[window]->begin_frame();
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}
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void window_manager::end(window_id window) {
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if (not _display) {
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return;
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}
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assertf(_thread == thread::current(), "Attempted to set window context on a different thread!");
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lock_guard guard(_lock);
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_windows[window]->end_frame();
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}
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void window_manager::close(window_id window) {
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if (not _display) {
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return;
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}
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assertf(_thread == thread::current(), "Attempted to set window context on a different thread!");
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lock_guard guard(_lock);
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_windows[window]->shutdown();
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_windows[window] = nullptr;
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_windows.erase(window);
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}
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window_id window_manager::_parent(window_id) const {
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return nullid;
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}
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window_id window_manager::_root(window_id) const {
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return nullid;
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}
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ivec2 window_manager::_get_size(window_id id) const {
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return _windows[id]->get_size();
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}
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ivec2 window_manager::_get_position(window_id id) const {
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return _windows[id]->get_position();
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}
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bool window_manager::_check_state(window_id id, uint8_t state) const {
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switch (state) {
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case window::state_running: return _windows[id]->is_running();
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case window::state_child: return _windows[id]->is_child();
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case window::state_suspended: return _windows[id]->is_suspended();
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case window::state_visible: return _windows[id]->is_visible();
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default: return false;
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}
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}
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bool window_manager::_get_flag(window_id id, uint8_t flag) const {
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return _windows[id]->get_flag(flag);
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}
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bool window_manager::_set_flag(window_id, uint8_t, bool) {
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return false;
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}
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} // fennec
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