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fennec/include/fennec/renderers/opengl/lib/buffer.h
Medusa Slockbower 4a3639ecb4 - Continued Texture Implementation
- Began reorganizing the planning document into /planning/
2025-08-04 21:11:22 -04:00

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C++

// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#ifndef FENNEC_RENDERERS_OPENGL_LIB_BUFFER_H
#define FENNEC_RENDERERS_OPENGL_LIB_BUFFER_H
#include <fennec/math/common.h>
#include <fennec/renderers/opengl/lib/fwd.h>
#include <fennec/renderers/opengl/lib/enum.h>
namespace fennec
{
namespace gl
{
template<GLbitfield FlagsV, GLboolean ImmutableV> using vertex_buffer = buffer<VERTEX, FlagsV, ImmutableV>;
template<GLbitfield FlagsV, GLboolean ImmutableV> using element_buffer = buffer<ELEMENT, FlagsV, ImmutableV>;
template<GLbitfield FlagsV, GLboolean ImmutableV> using uniform_buffer = buffer<UNIFORM, FlagsV, ImmutableV>;
template<GLbitfield FlagsV, GLboolean ImmutableV> using shader_storage_buffer = buffer<SHADER_STORAGE, FlagsV, ImmutableV>;
template<GLbitfield FlagsV, GLboolean ImmutableV> using query_buffer = buffer<QUERY, FlagsV, ImmutableV>;
template<GLbitfield FlagsV, GLboolean ImmutableV> using texture_buffer = buffer<TEXTURE, FlagsV, ImmutableV>;
template<GLbitfield FlagsV, GLboolean ImmutableV> using transform_feedback_buffer = buffer<TRANSFORM_FEEDBACK, FlagsV, ImmutableV>;
template<GLbitfield FlagsV, GLboolean ImmutableV> using atomic_counter_buffer = buffer<ATOMIC_COUNTER, FlagsV, ImmutableV>;
template<GLbitfield FlagsV, GLboolean ImmutableV> using parameter_buffer = buffer<PARAMETER, FlagsV, ImmutableV>;
template<GLbitfield FlagsV, GLboolean ImmutableV> using indirect_draw_buffer = buffer<INDIRECT_DRAW, FlagsV, ImmutableV>;
template<GLbitfield FlagsV, GLboolean ImmutableV> using indirect_dispatch_buffer = buffer<INDIRECT_DISPATCH, FlagsV, ImmutableV>;
template<GLbitfield FlagsV, GLboolean ImmutableV> using copy_read_buffer = buffer<COPY_READ, FlagsV, ImmutableV>;
template<GLbitfield FlagsV, GLboolean ImmutableV> using copy_write_buffer = buffer<COPY_WRITE, FlagsV, ImmutableV>;
template<GLbitfield FlagsV, GLboolean ImmutableV> using pixel_pack_buffer = buffer<PIXEL_PACK, FlagsV, ImmutableV>;
template<GLbitfield FlagsV, GLboolean ImmutableV> using pixel_unpack_buffer = buffer<PIXEL_UNPACK, FlagsV, ImmutableV>;
template<GLenum TypeV, GLbitfield FlagsV, GLboolean ImmutableV>
class buffer {
// HELPER FUNCTIONS ====================================================================================================
private:
static constexpr GLenum get_mutable_traits() {
GLenum res;
// Set READ/DRAW/COPY
if constexpr (read) {
res = GL_STREAM_READ;
} else if constexpr (write) {
res = GL_STREAM_DRAW;
} else {
res = GL_STREAM_COPY;
}
// Set STATIC/DYNAMIC/STREAM
if constexpr (client or coherent) {
// do nothing
} else if constexpr (dynamic or persistent) {
res += 6;
} else {
res += 3;
}
return res;
}
// CONSTANTS ===========================================================================================================
public:
static constexpr GLenum type = TypeV;
static constexpr GLboolean immutable = ImmutableV;
static constexpr GLbitfield flags = FlagsV;
static constexpr GLboolean indexed = type == ATOMIC_COUNTER or type == SHADER_STORAGE or type == TRANSFORM_FEEDBACK or type == UNIFORM;
static constexpr GLboolean map_read = flags & READ;
static constexpr GLboolean map_write = flags & WRITE;
static constexpr GLboolean mapped = map_read or map_write;
static constexpr GLboolean dynamic = flags & DYNAMIC;
static constexpr GLboolean persistent = flags & PERSISTENT;
static constexpr GLboolean coherent = flags & COHERENT;
static constexpr GLboolean client = flags & CLIENT;
static constexpr GLenum usage = get_mutable_traits();
static_assert(not persistent or persistent == mapped);
static_assert(not coherent or coherent == persistent);
// CONSTRUCTORS & ASSIGNMENT ===========================================================================================
constexpr buffer(const void* data, GLsizeiptr size)
: _handle()
, _size(size) {
glGenBuffers(1, &_handle);
start();
if constexpr(immutable) {
glBufferStorage(type, _size, data, flags);
} else {
glBufferData(type, _size, data, usage);
}
}
constexpr buffer(buffer&& buff) noexcept
: _handle(buff)
, _size(buff._size)
, _mapping(nullptr) {
}
constexpr buffer& operator=(buffer&& buff) noexcept {
glDeleteBuffers(1, &_handle);
_handle = buff._handle;
_size = buff._size;
return *this;
}
constexpr buffer(const buffer&) = delete;
constexpr buffer& operator=(const buffer&) = delete;
// OBJECT FUNCTIONS ====================================================================================================
constexpr void start() const {
glBindBuffer(type, _handle);
}
constexpr void end() const {
glBindBuffer(type, NULL);
}
constexpr void bind(GLuint i, GLsizeiptr size = -1, GLintptr offset = 0) {
offset = max(offset, GLintptr(0));
size = size < 0 ? _size : size;
size = min(size, _size - offset);
if (size <= 0) return;
glBindBufferRange(type, i, _handle, offset, size);
}
// BASIC BUFFER FUNCTIONS ==============================================================================================
constexpr void resize(GLsizei size) requires not immutable {
unmap();
glBufferData(type, _size = size, nullptr, usage);
}
constexpr void* map(GLbitfield access, GLsizeiptr size, GLintptr offset = 0) {
if (_mapping) {
return _mapping;
}
offset = max(offset, GLintptr(0));
size = size < 0 ? _size : size;
size = min(size, _size - offset);
if (size <= 0) return nullptr;
return _mapping = glMapBufferRange(type, offset, size, _mapflags = access);
}
constexpr void unmap() {
glUnmapBuffer(type);
_mapping = nullptr;
}
constexpr void clear(GLsizeiptr size = -1, GLintptr offset = 0, const void* data = nullptr, GLenum data_type = BYTE, GLenum format = R, GLenum internal = R8) {
offset = max(offset, GLintptr(0));
size = size < 0 ? _size : size;
size = min(size, _size - offset);
if (size <= 0) return;
glClearBufferSubData(type, internal, offset, size, format, type, data);
}
template<GLenum OTypeV, GLbitfield OFlagsV, GLboolean OImmutableV>
constexpr void copy(const buffer<OTypeV, OFlagsV, OImmutableV>& cpy, GLsizeiptr size = -1, GLintptr write_offset = 0, GLintptr read_offset = 0) {
write_offset = max(write_offset, GLintptr(0));
read_offset = max(read_offset, GLintptr(0));
size = size < 0 ? _size : size;
size = fennec::min(size, cpy._size - read_offset);
size = fennec::min(size, _size - write_offset);
if (size <= 0) return;
glBindBuffer(COPY_READ, cpy._handle);
glBindBuffer(COPY_WRITE, _handle);
glCopyBufferSubData(COPY_READ, COPY_WRITE, read_offset, write_offset, size);
glBindBuffer(COPY_READ, NULL);
glBindBuffer(COPY_WRITE, NULL);
}
constexpr void read(void* data, GLsizeiptr size, GLintptr offset = 0) const {
static_assert(dynamic or persistent and not (client or coherent));
offset = max(offset, GLintptr(0));
size = size < 0 ? _size : size;
size = min(size, _size - offset);
if (size <= 0) return;
glGetBufferSubData(type, offset, size, data);
}
constexpr void write(const void* data, GLsizeiptr size, GLintptr offset = 0) {
static_assert(dynamic or persistent and not (client or coherent));
offset = max(offset, GLintptr(0));
size = size < 0 ? _size : size;
size = min(size, _size - offset);
if (size <= 0) return;
glBufferSubData(type, offset, size, data);
}
constexpr void flush(GLsizeiptr size = -1, GLintptr offset = 0) {
if (not _mapping) return;
if (not (_mapflags & EXPLICIT_FLUSH)) return;
offset = max(offset, GLintptr(0));
size = size < 0 ? _size : size;
size = min(size, _size - offset);
if (size <= 0) return;
glFlushMappedBufferRange(type, offset, size);
}
constexpr void invalidate(GLsizeiptr size, GLintptr offset = 0) {
offset = max(offset, GLintptr(0));
size = size < 0 ? _size : size;
size = min(size, _size - offset);
if (size <= 0) return;
glInvalidateBufferSubData(type, offset, size);
}
// TYPED FUNCTIONS =====================================================================================================
template<typename TypeT>
constexpr TypeT* map(GLbitfield access, GLsizeiptr n, GLintptr offset = 0) {
return static_cast<TypeT*>(map(access, n * sizeof(TypeT), offset * sizeof(TypeT)));
}
private:
GLuint _handle;
GLsizeiptr _size;
void* _mapping;
GLbitfield _mapflags;
};
}
}
#endif // FENNEC_PLATFORM_OPENGL_LIB_H