Files
fennec/include/fennec/gfx3d/mesh_instance.h
Medusa Slockbower b9026ec8da - Adjustments to component system design.
- Added indexed parameters to format strings
2025-10-06 12:47:11 -04:00

47 lines
1.4 KiB
C++

// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
///
/// \file mesh_instance.h
/// \brief
///
///
/// \details
/// \author Medusa Slockbower
///
/// \copyright Copyright © 2025 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html))
///
///
#ifndef FENNEC_GFX3D_MESH_INSTANCE_H
#define FENNEC_GFX3D_MESH_INSTANCE_H
#include <fennec/scene/component.h>
namespace fennec
{
class mesh_instance : component {
public:
private:
};
}
#endif // FENNEC_GFX3D_MESH_INSTANCE_H