40 lines
1.8 KiB
C++
40 lines
1.8 KiB
C++
// =====================================================================================================================
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// fennec, a free and open source game engine
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// Copyright © 2025 Medusa Slockbower
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// =====================================================================================================================
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#ifndef FENNEC_MATH_DETAIL_FWD_H
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#define FENNEC_MATH_DETAIL_FWD_H
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#include <fennec/math/detail/_types.h>
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namespace fennec
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{
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template<typename ScalarT, size_t...IndicesV> requires(is_scalar_v<ScalarT>) struct vector; // Forward def for vectors
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template<typename ScalarT, size_t RowsV, size_t...ColIndicesV> requires(is_scalar_v<ScalarT>) struct matrix; // Forward def for matrices
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// Simplified interface for creating sized vectors or matrices
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template<typename ScalarT, size_t SizeV> using vec
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= decltype(detail::_gen_vector<vector, ScalarT>(make_index_metasequence<SizeV>{})); // Gets the type returned by this function
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template<typename ScalarT, size_t ColsV, size_t RowsV> using mat
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= decltype(detail::_gen_matrix<matrix, ScalarT, RowsV>(make_index_metasequence<ColsV>{})); // Gets the type returned by this function
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}
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#endif // FENNEC_MATH_DETAIL_FWD_H
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