Files
fennec/source/platform/linux/wayland/display.cpp
Medusa Slockbower 65573f28e4 - Adjusted Formatting of tests
- Finished map implementation and unit tests

 TODO: Threading
2025-07-23 12:05:02 -04:00

58 lines
1.7 KiB
C++

// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#include <fennec/platform/linux/wayland/display.h>
#include <fennec/platform/linux/wayland/lib/sym_def.h>
#include <fennec/platform/linux/wayland/lib/dyn.h>
namespace fennec
{
namespace wayland
{
wayland_display::wayland_display(linux_platform* platform)
: display()
, _handle()
, _platform(platform) {
load_symbols(_platform);
_handle = wl_display_connect(nullptr);
}
wayland_display::wayland_display(linux_platform* platform, const cstring& drv)
: display()
, _handle()
, _platform(platform) {
load_symbols(_platform);
_handle = wl_display_connect(drv);
}
wayland_display::~wayland_display() {
wl_display_disconnect(_handle);
unload_symbols(_platform);
_handle = nullptr;
_platform = nullptr;
}
bool wayland_display::connected() const {
return _handle != nullptr;
}
}
}