- Implemented Basic Platform Interfaces
- Implemented partial Linux platform and Wayland Display.
- Implemented Dependencies for the above
- map
- set
- optional
- pair
TODO: threading
58 lines
1.7 KiB
C++
58 lines
1.7 KiB
C++
// =====================================================================================================================
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// fennec, a free and open source game engine
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// Copyright © 2025 Medusa Slockbower
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// =====================================================================================================================
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#include <fennec/platform/linux/wayland/display.h>
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#include <fennec/platform/linux/wayland/lib/sym_def.h>
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#include <fennec/platform/linux/wayland/lib/dyn.h>
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namespace fennec
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{
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namespace wayland
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{
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wayland_display::wayland_display(linux_platform* platform)
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: display()
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, _handle()
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, _platform(platform) {
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load_symbols(_platform);
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_handle = wl_display_connect(nullptr);
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}
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wayland_display::wayland_display(linux_platform* platform, const cstring& drv)
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: display()
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, _handle()
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, _platform(platform) {
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load_symbols(_platform);
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_handle = wl_display_connect(nullptr);
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}
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wayland_display::~wayland_display() {
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wl_display_disconnect(_handle);
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unload_symbols(_platform);
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_handle = nullptr;
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_platform = nullptr;
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}
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bool wayland_display::connected() const {
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return _handle != nullptr;
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}
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}
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} |