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fennec/include/fennec/platform/linux/wayland/display.h

56 lines
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C++

// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#ifndef FENNEC_PLATFORM_LINUX_WAYLAND_DISPLAY_H
#define FENNEC_PLATFORM_LINUX_WAYLAND_DISPLAY_H
#include <fennec/platform/interface/display.h>
#include <fennec/platform/linux/wayland/lib/fwd.h>
namespace fennec
{
class wayland_display : public display {
public:
explicit wayland_display(platform* platform);
~wayland_display() override;
bool connected() const override;
window* create_window() override;
private:
wl_display* _handle;
wl_registry* _registry;
wl_compositor* _compositor;
wl_shell* _shell;
wl_seat* _seat;
wl_shm* _shm;
bool _fifo;
void cleanup();
static void listen_global(void*, wl_registry*, uint32_t, const char*, uint32_t);
static void listen_global_remove(void*, wl_registry*, uint32_t);
static void listen_seat(void*, wl_seat*, uint32_t);
};
}
#endif // FENNEC_PLATFORM_LINUX_WAYLAND_DISPLAY_H