- Began outlining sdl implementation - Added some helper definitions to various classes - Added contains to string.h and wstring.h
46 lines
1.8 KiB
C++
46 lines
1.8 KiB
C++
// =====================================================================================================================
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// fennec, a free and open source game engine
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// Copyright © 2025 Medusa Slockbower
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// =====================================================================================================================
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///
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/// \file forward.h
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/// \brief
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///
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///
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/// \details
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/// \author Medusa Slockbower
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///
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/// \copyright Copyright © 2025 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html))
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///
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///
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#ifndef FENNEC_RENDERERS_INTERFACE_FORWARD_H
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#define FENNEC_RENDERERS_INTERFACE_FORWARD_H
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namespace fennec
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{
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class gfxpass; // Overarching rendering scheme
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class gfxcontext; // Globals for an API's context
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class gfxresourcepool; // Handles resource creation, allocation, and mapping
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class gfxpass; // A pass of the renderer, holds a set of subpasses with one coherent objective
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class gfxsubpass; // A subpass of the renderer, implements, for example, the steps of composing and lighting a deferred renderer
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class gfxpipeline; // A user-defined pipeline, e.g. the Vulkan pipeline needed to render the G-Buffer
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}
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#endif // FENNEC_RENDERERS_INTERFACE_FORWARD_H
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