- Began new overarching window interface - Began outlining renderer interfaces - Began a binary tree implementation in bintree.h, this will act as a generalized binary tree, then red-black tree will be implemented on top of it for sequences (ordered sets)
68 lines
1.9 KiB
C++
68 lines
1.9 KiB
C++
// =====================================================================================================================
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// fennec, a free and open source game engine
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// Copyright © 2025 Medusa Slockbower
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// =====================================================================================================================
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#ifndef FENNEC_RENDERERS_OPENGL_LIB_VERTEX_ARRAY_H
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#define FENNEC_RENDERERS_OPENGL_LIB_VERTEX_ARRAY_H
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#include <fennec/renderers/opengl/lib/fwd.h>
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#include <fennec/renderers/opengl/lib/enum.h>
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namespace fennec
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{
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namespace gl
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{
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class vertex_array {
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public:
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constexpr vertex_array()
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: _handle(NULL) {
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glGenVertexArrays(1, &_handle);
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}
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constexpr ~vertex_array() {
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glDeleteVertexArrays(1, &_handle);
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}
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constexpr void start() const {
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glBindVertexArray(_handle);
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}
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constexpr void end() const {
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glBindVertexArray(NULL);
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}
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constexpr void set_attribute(GLuint i, GLenum type, GLint n, GLintptr offset, GLboolean normalized = false) {
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glVertexAttribFormat(i, n, type, normalized, offset);
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glEnableVertexAttribArray(i);
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}
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constexpr void clear_attribute(GLuint i) {
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glDisableVertexAttribArray(i);
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}
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private:
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GLuint _handle;
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};
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}
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}
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#endif // FENNEC_RENDERERS_OPENGL_LIB_VERTEX_ARRAY_H
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