62 lines
1.8 KiB
C++
62 lines
1.8 KiB
C++
// =====================================================================================================================
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// fennec, a free and open source game engine
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// Copyright © 2025 Medusa Slockbower
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// =====================================================================================================================
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///
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/// \file surface.h
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/// \brief
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///
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///
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/// \details
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/// \author Medusa Slockbower
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///
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/// \copyright Copyright © 2025 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html))
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///
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///
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#ifndef LATFORM_LINUX_WAYLAND_EGL_SURFACE_H
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#define LATFORM_LINUX_WAYLAND_EGL_SURFACE_H
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#include <fennec/platform/opengl/egl/surface.h>
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#include <fennec/platform/linux/wayland/fwd.h>
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namespace fennec
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{
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///
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/// \brief wayland egl surface
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class wayland_eglsurface : public eglsurface {
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public:
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/// \brief constructor
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/// \param win the wayland window
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/// \param ctx the egl context
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wayland_eglsurface(wayland_window* win, eglcontext* ctx);
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/// \brief destructor
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~wayland_eglsurface();
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/// \brief resize the surface
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/// \param size the new size
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void resize(const ivec2& size) override;
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private:
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};
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}
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#endif // LATFORM_LINUX_WAYLAND_EGL_SURFACE_H
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