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fennec/include/fennec/platform/linux/wayland/egl/surface.h

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// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
///
/// \file surface.h
/// \brief
///
///
/// \details
/// \author Medusa Slockbower
///
/// \copyright Copyright © 2025 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html))
///
///
#ifndef LATFORM_LINUX_WAYLAND_EGL_SURFACE_H
#define LATFORM_LINUX_WAYLAND_EGL_SURFACE_H
#include <fennec/platform/opengl/egl/surface.h>
#include <fennec/platform/linux/wayland/fwd.h>
namespace fennec
{
///
/// \brief wayland egl surface
class wayland_eglsurface : public eglsurface {
public:
/// \brief constructor
/// \param win the wayland window
/// \param ctx the egl context
wayland_eglsurface(wayland_window* win, eglcontext* ctx);
/// \brief destructor
~wayland_eglsurface();
/// \brief resize the surface
/// \param size the new size
void resize(const ivec2& size) override;
private:
};
}
#endif // LATFORM_LINUX_WAYLAND_EGL_SURFACE_H