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fennec/include/fennec/scene/scene.h
2025-09-25 19:30:08 -04:00

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2.8 KiB
C++

// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#ifndef FENNEC_CORE_SCENE_H
#define FENNEC_CORE_SCENE_H
#include <fennec/containers/rdtree.h>
#include <fennec/lang/typed.h>
#include <fennec/langproc/strings/string.h>
#include <fennec/scene/scene_node.h>
namespace fennec
{
///
/// \brief Main Scene Hierarchy
/// \details This structure only contains the names of nodes and defers storage for components to
/// their respective systems. Simple components may be isolated, \see components.h for more info.
/// The hierarchy should be displayed using pre-order traversal.
class scene : public rdtree<scene_node*> {
// Access ==============================================================================================================
public:
///
/// \brief Find a node by name.
/// \details If multiple nodes have the same name, finds the first one in pre-order traversal.
/// \param name The name of the node to search for
/// \returns The id of the node, `npos` if not found.
size_t operator[](const cstring& name) const {
list<size_t> parse;
parse.push_back(root);
while (not parse.empty()) {
size_t n = parse.front();
if (_table[n].value->name == name) {
return n;
}
// Pre-Order traversal
parse.push_front(next(n));
parse.push_front(child(n));
parse.pop_front();
}
return npos;
}
///
/// \brief Find a node by name.
/// \details If multiple nodes have the same name, finds the first one in pre-order traversal.
/// \param name The name of the node to search for
/// \returns The id of the node, `npos` if not found.
size_t operator[](const string& name) const {
list<size_t> parse;
parse.push_back(root);
while (not parse.empty()) {
size_t n = parse.front();
if (_table[n].value->name == name) {
return n;
}
// Pre-Order traversal
parse.push_front(next(n));
parse.push_front(child(n));
parse.pop_front();
}
return npos;
}
};
}
#endif // FENNEC_CORE_SCENE_H