55 lines
1.9 KiB
C++
55 lines
1.9 KiB
C++
// =====================================================================================================================
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// fennec, a free and open source game engine
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// Copyright © 2025 Medusa Slockbower
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// =====================================================================================================================
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#include <fennec/platform/opengl/egl/context.h>
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#include <fennec/platform/opengl/egl/surface.h>
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namespace fennec {
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eglsurface::eglsurface(fennec::window* win, eglcontext* ctx, EGLNativeWindowType eglwindow)
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: gfxsurface(win, ctx)
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, _eglwindow(eglwindow)
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, _eglsurface(nullptr) {
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assertf(_eglwindow, "Failed to acquire EGL window!");
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_eglsurface = eglCreateWindowSurface(
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ctx->_egldisplay,
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ctx->_eglconfig,
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_eglwindow,
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nullptr
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);
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assertf(_eglsurface, "Failed to create EGL surface!");
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}
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eglsurface::~eglsurface() {
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eglcontext* ctx = static_cast<eglcontext*>(context);
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eglDestroySurface(ctx->_egldisplay, _eglsurface);
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}
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void eglsurface::make_current() {
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eglcontext* ctx = static_cast<eglcontext*>(context);
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eglMakeCurrent(ctx->_egldisplay, _eglsurface, _eglsurface, ctx->_eglcontext);
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}
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void eglsurface::swap() {
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eglcontext* ctx = static_cast<eglcontext*>(context);
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eglSwapBuffers(ctx->_egldisplay, _eglsurface);
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}
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} // fennec
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