- Began new overarching window interface - Began outlining renderer interfaces - Began a binary tree implementation in bintree.h, this will act as a generalized binary tree, then red-black tree will be implemented on top of it for sequences (ordered sets)
48 lines
1.5 KiB
C++
48 lines
1.5 KiB
C++
// =====================================================================================================================
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// fennec, a free and open source game engine
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// Copyright © 2025 Medusa Slockbower
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// =====================================================================================================================
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#include <fennec/platform/interface/platform.h>
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namespace fennec
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{
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template<typename CtorT>
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static constexpr void insert_driver(list<platform::driver<CtorT>>& drvrs, CtorT ctor, int priority) {
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using list_t = list<platform::driver<CtorT>>;
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using iter_t = typename list_t::iterator;
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iter_t it = drvrs.begin();
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while (it != drvrs.end()) {
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if (priority >= it->priority) {
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break;
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}
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}
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drvrs.insert(it, { priority, ctor });
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}
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void platform::initialize() {
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}
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void platform::shutdown() {
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}
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window* platform::create_window(const window::config& config) {
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}
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} |