86 lines
3.2 KiB
C++
86 lines
3.2 KiB
C++
// =====================================================================================================================
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// fennec, a free and open source game engine
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// Copyright © 2025 Medusa Slockbower
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General License for more details.
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//
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// You should have received a copy of the GNU General License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// =====================================================================================================================
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///
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/// \file numeric_transforms.h
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/// \brief modify numeric types at compile time
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///
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///
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/// \details
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/// \author Medusa Slockbower
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///
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/// \copyright Copyright © 2025 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html))
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///
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#ifndef FENNEC_LANG_NUMERIC_TRANSFORMS_H
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#define FENNEC_LANG_NUMERIC_TRANSFORMS_H
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///
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/// \page fennec_lang_numeric_transforms Numeric Transforms
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///
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/// \code #include <fennec/lang/numeric_transforms.h> \endcode
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///
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/// This header contains various compile-time functions for changing the characteristics of a provided type
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///
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/// <table width="100%" class="fieldtable" id="table_fennec_lang_numeric_transforms">
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/// <tr><th style="vertical-align: top">Syntax
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/// <th style="vertical-align: top">Description
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///
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/// <tr><td width="50%" style="vertical-align: top"> <br>
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/// \ref fennec::make_signed "typename make_signed<TypeT>::type"<br>
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/// \ref fennec::make_signed_t "make_signed_t<TypeT>"
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/// <td width="50%" style="vertical-align: top">
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/// \copydetails fennec::make_signed
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///
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/// <tr><td width="50%" style="vertical-align: top"> <br>
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/// \ref fennec::make_unsigned "typename make_unsigned<TypeT>::type"<br>
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/// \ref fennec::make_unsigned_t "make_unsigned_t<TypeT>"
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/// <td width="50%" style="vertical-align: top">
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/// \copydetails fennec::make_unsigned
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///
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/// </table>
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#include <fennec/lang/type_transforms.h>
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#include <fennec/lang/detail/__numeric_transforms.h>
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namespace fennec
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{
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///
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/// \brief Get the corresponding signed integral type of TypeT
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/// \tparam TypeT the integral type to transform
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template<typename TypeT> struct make_signed : detail::__make_signed<remove_cv_t<TypeT>> {};
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///
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/// \brief Shorthand for `typename make_signed<TypeT>::type`
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template<typename TypeT> using make_signed_t = typename make_signed<TypeT>::type;
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///
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/// \brief Get the corresponding unsigned integral type of TypeT
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/// \tparam TypeT the integral type to transform
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template<typename TypeT> struct make_unsigned : detail::__make_unsigned<remove_cv_t<TypeT>> {};
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///
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/// \brief Shorthand for `typename make_unsigned<TypeT>::type`
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template<typename TypeT> using make_unsigned_t = typename make_unsigned<TypeT>::type;
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}
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#endif // FENNEC_LANG_NUMERIC_TRANSFORMS_H
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