Files
fennec/source/platform/opengl/egl/surface.cpp
Medusa Slockbower 520a0e1363 - Setup libdecor, which is used automatically when available.
TODO:
 - xdg decorations
 - threading
 - thread-safe window manager
2025-12-15 23:40:06 -05:00

63 lines
2.2 KiB
C++

// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#include <fennec/core/logger.h>
#include <fennec/platform/opengl/egl/context.h>
#include <fennec/platform/opengl/egl/surface.h>
namespace fennec {
eglsurface::eglsurface(fennec::window* win, eglcontext* ctx, void* eglwindow)
: gfxsurface(win, ctx)
, _eglwindow(eglwindow)
, _eglsurface(nullptr) {
assertf(_eglwindow, "Failed to acquire EGL window!");
_eglsurface = eglCreateWindowSurface(
ctx->_egldisplay,
ctx->_eglconfig,
reinterpret_cast<EGLNativeWindowType>(_eglwindow),
nullptr
);
if (not _eglsurface) {
int32_t err = eglGetError();
logger::log(format("EGL error: {}", eglErrorString(err)));
}
assertf(_eglsurface, "Failed to create EGL surface!");
eglsurface::make_current();
}
eglsurface::~eglsurface() {
eglcontext* ctx = static_cast<eglcontext*>(context);
assertf(eglDestroySurface(ctx->_egldisplay, _eglsurface), "Error destroying EGL surface!");
}
void eglsurface::make_current() {
eglcontext* ctx = static_cast<eglcontext*>(context);
assertf(eglMakeCurrent(ctx->_egldisplay, _eglsurface, _eglsurface, ctx->_eglcontext), "Error setting the current surface!");
}
void eglsurface::swap() {
eglcontext* ctx = static_cast<eglcontext*>(context);
assertf(eglSwapBuffers(ctx->_egldisplay, _eglsurface), "Error swapping surface buffers!");
}
} // fennec