- Lots of bug-fixing for containers - Performance optimization for containers
214 lines
5.7 KiB
C++
214 lines
5.7 KiB
C++
// =====================================================================================================================
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// fennec, a free and open source game engine
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// Copyright © 2025 Medusa Slockbower
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// =====================================================================================================================
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///
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/// \file object_pool.h
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/// \brief A header containing the definition for a pool of objects associated by ids
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///
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///
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/// \details
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/// \author Medusa Slockbower
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///
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/// \copyright Copyright © 2025 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html))
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///
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///
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#ifndef FENNEC_CONTAINERS_OBJECT_POOL_H
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#define FENNEC_CONTAINERS_OBJECT_POOL_H
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#include <fennec/containers/dynarray.h>
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#include <fennec/containers/list.h>
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#include <fennec/containers/optional.h>
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namespace fennec
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{
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///
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/// \brief Struct which holds a pool of objects associated with ids
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/// \tparam TypeT The value type
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/// \tparam AllocT The allocator type
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template<typename TypeT, typename AllocT = allocator<TypeT>>
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struct object_pool {
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// Definitions =========================================================================================================
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public:
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using value_t = TypeT;
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using table_t = allocation<value_t, AllocT>;
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using freed_t = list<size_t, AllocT>;
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// Constructors & Destructor ===========================================================================================
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/// \name Constructors & Destructor
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/// @{
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///
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/// \brief Default Constructor, initializes an empty object pool
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constexpr object_pool()
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: _size(0) {
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}
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///
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/// \brief Default Destructor, destructs objects then releases the allocation.
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constexpr ~object_pool() = default;
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/// @}
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// Properties ==========================================================================================================
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/// \name Properties
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/// @{
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///
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/// \returns The number of active objects in the pool
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constexpr size_t size() const {
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return _size;
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}
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///
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/// \returns The capacity of the underlying allocation
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constexpr size_t capacity() const {
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return _table.capacity();
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}
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///
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/// \returns `true` when there are no objects in the pool, `false` otherwise
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constexpr bool empty() const {
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return size() == 0;
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}
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///
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/// \brief Retrieve the next id `i` that would be assigned to an object `o` were it added to the object pool
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///
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/// \details This can be useful if there are constant members that need to be assigned at construction.
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/// \returns The id of the next inserted node
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constexpr size_t next_id() const {
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size_t next = _size;
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if (not _freed.empty()) {
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next = _freed.front();
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}
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return next;
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}
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/// @}
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// Access ==============================================================================================================
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/// \name Access
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/// @{
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///
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/// \brief Array Access Operator
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/// \param i id of the object
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/// \returns a reference to the object with id `i`
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constexpr value_t& operator[](size_t i) {
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assert(i < capacity(), "Index out of Bounds!");
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return _table[i];
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}
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///
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/// \brief Array Const Access Operator
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/// \param i id of the object
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/// \returns a const-qualified reference to the object with id `i`
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constexpr const value_t& operator[](size_t i) const {
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assert(i < capacity(), "Index out of Bounds!");
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return _table[i];
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}
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/// @}
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// Modifiers ===========================================================================================================
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/// \name Modifiers
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/// @{
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///
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/// \brief Move Insertion, inserts `x` into the pool
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/// \param x the object to move
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/// \returns An integer corresponding to the id of the node
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constexpr size_t insert(value_t&& x) {
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return this->_insert(fennec::forward<value_t>(x));
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}
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///
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/// \brief Move Insertion, inserts a copy of `x` into the pool
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/// \param x the object to copy
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/// \returns An integer corresponding to the id of the node
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constexpr size_t insert(const value_t& x) {
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return this->_insert(x);
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}
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///
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/// \brief Emplacement, constructs a new object using `args...`
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/// \param args The arguments to construct the new object with
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/// \returns An integer corresponding to the id of the node
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template<typename...ArgsT>
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constexpr size_t emplace(ArgsT&&...args) {
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return this->_insert(fennec::forward<ArgsT>(args)...);
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}
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///
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/// \brief Erase an object from the pool
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/// \param i The id of the object
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constexpr void erase(size_t i) {
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fennec::destruct(&_table[i]);
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_freed.push_back(i);
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--_size;
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}
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///
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/// \brief Clear the object pool
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constexpr void clear() {
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dynarray<bool> free(capacity(), false);
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_size = 0;
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}
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/// @}
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private:
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table_t _table;
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freed_t _freed;
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size_t _size;
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size_t _next_free() {
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size_t next = _size;
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if (not _freed.empty()) {
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next = _freed.front();
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_freed.pop_front();
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}
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++_size;
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return next;
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}
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template<typename...ArgsT>
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size_t _insert(ArgsT&&...args) {
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size_t i = _next_free();
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if (i >= _table.capacity()) {
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_table.creallocate(fennec::max(_table.size() * 2, size_t(8)));
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}
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fennec::construct(&_table[i], fennec::forward<ArgsT>(args)...);
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return i;
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}
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};
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}
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#endif // FENNEC_CONTAINERS_OBJECT_POOL_H
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