Files
fennec/include/fennec/containers/object_pool.h
Medusa Slockbower a35f2a699d - Fixed some missing and erroneous testing logic for containers
- Lots of bug-fixing for containers
 - Performance optimization for containers
2025-09-17 17:13:52 -04:00

214 lines
5.7 KiB
C++

// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
///
/// \file object_pool.h
/// \brief A header containing the definition for a pool of objects associated by ids
///
///
/// \details
/// \author Medusa Slockbower
///
/// \copyright Copyright © 2025 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html))
///
///
#ifndef FENNEC_CONTAINERS_OBJECT_POOL_H
#define FENNEC_CONTAINERS_OBJECT_POOL_H
#include <fennec/containers/dynarray.h>
#include <fennec/containers/list.h>
#include <fennec/containers/optional.h>
namespace fennec
{
///
/// \brief Struct which holds a pool of objects associated with ids
/// \tparam TypeT The value type
/// \tparam AllocT The allocator type
template<typename TypeT, typename AllocT = allocator<TypeT>>
struct object_pool {
// Definitions =========================================================================================================
public:
using value_t = TypeT;
using table_t = allocation<value_t, AllocT>;
using freed_t = list<size_t, AllocT>;
// Constructors & Destructor ===========================================================================================
/// \name Constructors & Destructor
/// @{
///
/// \brief Default Constructor, initializes an empty object pool
constexpr object_pool()
: _size(0) {
}
///
/// \brief Default Destructor, destructs objects then releases the allocation.
constexpr ~object_pool() = default;
/// @}
// Properties ==========================================================================================================
/// \name Properties
/// @{
///
/// \returns The number of active objects in the pool
constexpr size_t size() const {
return _size;
}
///
/// \returns The capacity of the underlying allocation
constexpr size_t capacity() const {
return _table.capacity();
}
///
/// \returns `true` when there are no objects in the pool, `false` otherwise
constexpr bool empty() const {
return size() == 0;
}
///
/// \brief Retrieve the next id `i` that would be assigned to an object `o` were it added to the object pool
///
/// \details This can be useful if there are constant members that need to be assigned at construction.
/// \returns The id of the next inserted node
constexpr size_t next_id() const {
size_t next = _size;
if (not _freed.empty()) {
next = _freed.front();
}
return next;
}
/// @}
// Access ==============================================================================================================
/// \name Access
/// @{
///
/// \brief Array Access Operator
/// \param i id of the object
/// \returns a reference to the object with id `i`
constexpr value_t& operator[](size_t i) {
assert(i < capacity(), "Index out of Bounds!");
return _table[i];
}
///
/// \brief Array Const Access Operator
/// \param i id of the object
/// \returns a const-qualified reference to the object with id `i`
constexpr const value_t& operator[](size_t i) const {
assert(i < capacity(), "Index out of Bounds!");
return _table[i];
}
/// @}
// Modifiers ===========================================================================================================
/// \name Modifiers
/// @{
///
/// \brief Move Insertion, inserts `x` into the pool
/// \param x the object to move
/// \returns An integer corresponding to the id of the node
constexpr size_t insert(value_t&& x) {
return this->_insert(fennec::forward<value_t>(x));
}
///
/// \brief Move Insertion, inserts a copy of `x` into the pool
/// \param x the object to copy
/// \returns An integer corresponding to the id of the node
constexpr size_t insert(const value_t& x) {
return this->_insert(x);
}
///
/// \brief Emplacement, constructs a new object using `args...`
/// \param args The arguments to construct the new object with
/// \returns An integer corresponding to the id of the node
template<typename...ArgsT>
constexpr size_t emplace(ArgsT&&...args) {
return this->_insert(fennec::forward<ArgsT>(args)...);
}
///
/// \brief Erase an object from the pool
/// \param i The id of the object
constexpr void erase(size_t i) {
fennec::destruct(&_table[i]);
_freed.push_back(i);
--_size;
}
///
/// \brief Clear the object pool
constexpr void clear() {
dynarray<bool> free(capacity(), false);
_size = 0;
}
/// @}
private:
table_t _table;
freed_t _freed;
size_t _size;
size_t _next_free() {
size_t next = _size;
if (not _freed.empty()) {
next = _freed.front();
_freed.pop_front();
}
++_size;
return next;
}
template<typename...ArgsT>
size_t _insert(ArgsT&&...args) {
size_t i = _next_free();
if (i >= _table.capacity()) {
_table.creallocate(fennec::max(_table.size() * 2, size_t(8)));
}
fennec::construct(&_table[i], fennec::forward<ArgsT>(args)...);
return i;
}
};
}
#endif // FENNEC_CONTAINERS_OBJECT_POOL_H