57 lines
1.8 KiB
C++
57 lines
1.8 KiB
C++
// =====================================================================================================================
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// fennec, a free and open source game engine
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// Copyright (C) 2025 Medusa Slockbower
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//2
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// =====================================================================================================================
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#ifndef FENNEC_MEMORY_NEW_H
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#define FENNEC_MEMORY_NEW_H
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#include <new>
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#include <fennec/lang/types.h>
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#include <fennec/lang/utility.h>
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namespace fennec
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{
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///
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/// \brief Alignment class to handle conflicting definitions
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enum class align_t : size_t;
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///
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/// \brief Type to handle explicit nothrow definitions
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struct nothrow_t { explicit nothrow_t() noexcept { } };
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template<typename TypeT> void construct(TypeT* ptr)
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{ ptr->TypeT(); }
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template<typename TypeT> void construct(TypeT* ptr, const TypeT& val)
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{ ptr->TypeT(val); }
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template<typename TypeT> void construct(TypeT* ptr, TypeT&& val)
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{ ptr->TypeT(fennec::forward<TypeT>(val)); }
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template<typename TypeT, typename...ArgsT> void construct(TypeT* ptr, ArgsT...args)
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{ ptr->TypeT(fennec::forward<TypeT>(args)...); }
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template<typename TypeT> void destruct(TypeT* ptr)
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{ ptr->~TypeT(); }
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}
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#endif // FENNEC_MEMORY_NEW_H
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