Files
fennec/include/fennec/scene/node2d.h
Medusa Slockbower d928d86014 - Some underlying features for RTTI
- Macro for automatically generating this_t
 - Semantics with static_constructor.h, now FENNEC_PRIVATE_STATIC_CONSTRUCTOR for .cpp files and FENNEC_CLASS_STATIC_CONSTRUCTOR for a class in any source file type.
2025-12-03 01:41:30 -05:00

192 lines
4.4 KiB
C++

// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
///
/// \file node2d.h
/// \brief
///
///
/// \details
/// \author Medusa Slockbower
///
/// \copyright Copyright © 2025 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html))
///
///
#ifndef FENNEC_SCENE_COMPONENTS_TRANSFORM2D_H
#define FENNEC_SCENE_COMPONENTS_TRANSFORM2D_H
#include <fennec/math/matrix.h>
#include <fennec/math/ext/transform.h>
#include <fennec/core/event.h>
#include <fennec/scene/scene_node.h>
namespace fennec
{
struct node2d;
struct transform_update_2d : event {
node2d* node;
FENNEC_RTTI_CLASS_ENABLE(event) {
}
};
struct node2d : scene_node {
// Definitions =========================================================================================================
enum mobility_ : bool {
mobility_static = false,
mobility_free = true
};
// Constructors & Destructor ===========================================================================================
public:
///
/// \brief Default Constructor, initializes an identity matrix.
/// \details This is the default node2d constructor, for inheritance, use the typed constructor
node2d(fennec::scene* scn, size_t id, const string& name)
: scene_node(scn, id, name)
, _mobility(mobility_free)
, _position(0, 0)
, _scale(1, 1)
, _shear(0, 0)
, _rotation(0) {
}
///
/// \brief Default Typed Constructor, initializes an identity matrix with proper typing for inheritance.
template<typename TypeT>
node2d(fennec::scene* scn, size_t id, const string& name, TypeT* type)
: scene_node(scn, id, name, type)
, _mobility(mobility_free)
, _position(0, 0)
, _scale(1, 1)
, _shear(0, 0)
, _rotation(0) {
}
node2d(const node2d&) = default;
node2d(node2d&&) noexcept = default;
~node2d() = default;
// Access ==============================================================================================================
constexpr const vec2& position() const {
return _position;
}
constexpr const vec2& scale() const {
return _scale;
}
constexpr float rotation() const {
return _rotation;
}
constexpr const vec2& shear() const {
return _shear;
}
constexpr bool mobility() const {
return _mobility;
}
// Modifiers ===========================================================================================================
constexpr void translate(const vec2& x) {
if (_mobility) {
_position += x;
}
}
constexpr void scale(const vec2& s) {
if (_mobility) {
_scale *= s;
}
}
constexpr void rotate(float r) {
if (_mobility) {
_rotation += r;
}
}
constexpr void shear(const vec2& s) {
if (_mobility) {
_shear += s;
}
}
constexpr void commit() {
if (not _mobility) {
return;
}
// Get parent
// Propagate down
}
constexpr const mat3& local() {
return _local;
}
constexpr const mat3& global() {
return _global;
}
// Fields ==============================================================================================================
private:
bool _mobility;
vec2 _position;
vec2 _scale;
vec2 _shear;
float _rotation;
mat3 _local, _global;
// Helpers =============================================================================================================
constexpr void _recalculate(const mat3& parent) {
_local = fennec::rotation(_rotation);
_local *= fennec::shear(_shear);
_local *= fennec::scaling(_scale);
_local *= fennec::translation(_position);
_global = parent * _local;
}
};
}
#endif // FENNEC_SCENE_COMPONENTS_TRANSFORM2D_H