- Macro for automatically generating this_t - Semantics with static_constructor.h, now FENNEC_PRIVATE_STATIC_CONSTRUCTOR for .cpp files and FENNEC_CLASS_STATIC_CONSTRUCTOR for a class in any source file type.
192 lines
4.4 KiB
C++
192 lines
4.4 KiB
C++
// =====================================================================================================================
|
|
// fennec, a free and open source game engine
|
|
// Copyright © 2025 Medusa Slockbower
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
// =====================================================================================================================
|
|
|
|
///
|
|
/// \file node2d.h
|
|
/// \brief
|
|
///
|
|
///
|
|
/// \details
|
|
/// \author Medusa Slockbower
|
|
///
|
|
/// \copyright Copyright © 2025 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html))
|
|
///
|
|
///
|
|
|
|
#ifndef FENNEC_SCENE_COMPONENTS_TRANSFORM2D_H
|
|
#define FENNEC_SCENE_COMPONENTS_TRANSFORM2D_H
|
|
|
|
#include <fennec/math/matrix.h>
|
|
#include <fennec/math/ext/transform.h>
|
|
|
|
#include <fennec/core/event.h>
|
|
|
|
#include <fennec/scene/scene_node.h>
|
|
|
|
|
|
namespace fennec
|
|
{
|
|
|
|
struct node2d;
|
|
|
|
struct transform_update_2d : event {
|
|
node2d* node;
|
|
|
|
FENNEC_RTTI_CLASS_ENABLE(event) {
|
|
|
|
}
|
|
};
|
|
|
|
struct node2d : scene_node {
|
|
// Definitions =========================================================================================================
|
|
|
|
enum mobility_ : bool {
|
|
mobility_static = false,
|
|
mobility_free = true
|
|
};
|
|
|
|
|
|
// Constructors & Destructor ===========================================================================================
|
|
public:
|
|
|
|
///
|
|
/// \brief Default Constructor, initializes an identity matrix.
|
|
/// \details This is the default node2d constructor, for inheritance, use the typed constructor
|
|
node2d(fennec::scene* scn, size_t id, const string& name)
|
|
: scene_node(scn, id, name)
|
|
, _mobility(mobility_free)
|
|
, _position(0, 0)
|
|
, _scale(1, 1)
|
|
, _shear(0, 0)
|
|
, _rotation(0) {
|
|
}
|
|
|
|
///
|
|
/// \brief Default Typed Constructor, initializes an identity matrix with proper typing for inheritance.
|
|
template<typename TypeT>
|
|
node2d(fennec::scene* scn, size_t id, const string& name, TypeT* type)
|
|
: scene_node(scn, id, name, type)
|
|
, _mobility(mobility_free)
|
|
, _position(0, 0)
|
|
, _scale(1, 1)
|
|
, _shear(0, 0)
|
|
, _rotation(0) {
|
|
}
|
|
|
|
node2d(const node2d&) = default;
|
|
node2d(node2d&&) noexcept = default;
|
|
|
|
~node2d() = default;
|
|
|
|
// Access ==============================================================================================================
|
|
|
|
constexpr const vec2& position() const {
|
|
return _position;
|
|
}
|
|
|
|
constexpr const vec2& scale() const {
|
|
return _scale;
|
|
}
|
|
|
|
constexpr float rotation() const {
|
|
return _rotation;
|
|
}
|
|
|
|
constexpr const vec2& shear() const {
|
|
return _shear;
|
|
}
|
|
|
|
constexpr bool mobility() const {
|
|
return _mobility;
|
|
}
|
|
|
|
|
|
// Modifiers ===========================================================================================================
|
|
|
|
constexpr void translate(const vec2& x) {
|
|
if (_mobility) {
|
|
_position += x;
|
|
}
|
|
}
|
|
|
|
constexpr void scale(const vec2& s) {
|
|
if (_mobility) {
|
|
_scale *= s;
|
|
}
|
|
}
|
|
|
|
constexpr void rotate(float r) {
|
|
if (_mobility) {
|
|
_rotation += r;
|
|
}
|
|
}
|
|
|
|
constexpr void shear(const vec2& s) {
|
|
if (_mobility) {
|
|
_shear += s;
|
|
}
|
|
}
|
|
|
|
constexpr void commit() {
|
|
if (not _mobility) {
|
|
return;
|
|
}
|
|
|
|
// Get parent
|
|
|
|
|
|
|
|
|
|
|
|
// Propagate down
|
|
|
|
}
|
|
|
|
constexpr const mat3& local() {
|
|
return _local;
|
|
}
|
|
|
|
constexpr const mat3& global() {
|
|
return _global;
|
|
}
|
|
|
|
// Fields ==============================================================================================================
|
|
private:
|
|
bool _mobility;
|
|
vec2 _position;
|
|
vec2 _scale;
|
|
vec2 _shear;
|
|
float _rotation;
|
|
mat3 _local, _global;
|
|
|
|
|
|
// Helpers =============================================================================================================
|
|
|
|
constexpr void _recalculate(const mat3& parent) {
|
|
_local = fennec::rotation(_rotation);
|
|
_local *= fennec::shear(_shear);
|
|
_local *= fennec::scaling(_scale);
|
|
_local *= fennec::translation(_position);
|
|
_global = parent * _local;
|
|
}
|
|
};
|
|
|
|
}
|
|
|
|
|
|
#endif // FENNEC_SCENE_COMPONENTS_TRANSFORM2D_H
|