Files
fennec/source/platform/linux/wayland/egl/surface.cpp
Medusa Slockbower 520a0e1363 - Setup libdecor, which is used automatically when available.
TODO:
 - xdg decorations
 - threading
 - thread-safe window manager
2025-12-15 23:40:06 -05:00

47 lines
1.7 KiB
C++

// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#include <fennec/platform/linux/wayland/window.h>
#include <fennec/platform/linux/wayland/egl/surface.h>
#include <fennec/platform/linux/wayland/lib/wayland.h>
namespace fennec
{
wayland_eglsurface::wayland_eglsurface(wayland_window* win, eglcontext* ctx)
: eglsurface(
win, ctx,
wl_egl_window_create(
static_cast<wl_surface*>(win->get_native_handle()),
win->get_config().rect.size.x, win->get_config().rect.size.y
)
) {
}
wayland_eglsurface::~wayland_eglsurface() {
wl_egl_window_destroy(reinterpret_cast<wl_egl_window*>(_eglwindow));
}
void wayland_eglsurface::resize(const ivec2& size) {
wl_egl_window_resize(reinterpret_cast<wl_egl_window*>(_eglwindow), size.x, size.y, 0, 0);
}
}