56 lines
1.9 KiB
C++
56 lines
1.9 KiB
C++
// =====================================================================================================================
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// fennec, a free and open source game engine
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// Copyright © 2025 Medusa Slockbower
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// =====================================================================================================================
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///
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/// \file rect.h
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/// \brief
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///
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///
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/// \details
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/// \author Medusa Slockbower
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///
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/// \copyright Copyright © 2025 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html))
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///
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///
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#ifndef FENNEC_MATH_EXT_RECT_H
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#define FENNEC_MATH_EXT_RECT_H
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#include <fennec/math/vector.h>
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namespace fennec
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{
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///
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/// \brief a math structure representing the bounds of a rectangle
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/// \tparam ScalarT the scalar type
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template<typename ScalarT>
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struct rectangle {
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tvec2<ScalarT> position; //!< the cartesian position of the box
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tvec2<ScalarT> size; //!< the cartesian size of the box
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};
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using rect = rectangle<float_t>; //!< a floating point rectangle
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using irect = rectangle<int32_t>; //!< an integer rectangle
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using urect = rectangle<uint32_t>; //!< an unsigned integer rectangle
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using drect = rectangle<double_t>; //!< a double-precision floating point rectangle
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}
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#endif // FENNEC_MATH_EXT_RECT_H
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