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fennec/include/fennec/math/ext/rect.h

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// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
///
/// \file rect.h
/// \brief
///
///
/// \details
/// \author Medusa Slockbower
///
/// \copyright Copyright © 2025 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html))
///
///
#ifndef FENNEC_MATH_EXT_RECT_H
#define FENNEC_MATH_EXT_RECT_H
#include <fennec/math/vector.h>
namespace fennec
{
///
/// \brief a math structure representing the bounds of a rectangle
/// \tparam ScalarT the scalar type
template<typename ScalarT>
struct rectangle {
tvec2<ScalarT> position; //!< the cartesian position of the box
tvec2<ScalarT> size; //!< the cartesian size of the box
};
using rect = rectangle<float_t>; //!< a floating point rectangle
using irect = rectangle<int32_t>; //!< an integer rectangle
using urect = rectangle<uint32_t>; //!< an unsigned integer rectangle
using drect = rectangle<double_t>; //!< a double-precision floating point rectangle
}
#endif // FENNEC_MATH_EXT_RECT_H