Files
fennec/include/fennec/renderers/interface/gfxpass.h
Medusa Slockbower f2a45aa913 - Began outlining tokenizer.h and priority_queue.h
- Began outlining sdl implementation
- Added some helper definitions to various classes
- Added contains to string.h and wstring.h
2025-09-13 20:33:53 -04:00

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1.9 KiB
C++

// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
///
/// \file gfxcontext.h
/// \brief
///
///
/// \details
/// \author Medusa Slockbower
///
/// \copyright Copyright © 2025 Medusa Slockbower ([GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html))
///
///
#ifndef FENNEC_PLATFORM_INTERFACE_GFXCONTEXT_H
#define FENNEC_PLATFORM_INTERFACE_GFXCONTEXT_H
#include <fennec/lang/types.h>
#include <fennec/langproc/strings/string.h>
#include <fennec/renderers/interface/forward.h>
namespace fennec
{
///
/// \brief Defines an interface that holds a series of passes with one coherent objective
/// \details This represents the overarching renderer, and not any platform specific behaviour.
/// I.E. This acts as a proxy for creating API objects, but the behaviour of those objects
/// is defined elsewhere.
class gfxpass {
public:
gfxsubpass* add_subpass();
private:
};
class gfxsubpass {
};
}
#endif // FENNEC_PLATFORM_INTERFACE_GFXCONTEXT_H