- Began new overarching window interface - Began outlining renderer interfaces - Began a binary tree implementation in bintree.h, this will act as a generalized binary tree, then red-black tree will be implemented on top of it for sequences (ordered sets)
40 lines
1.3 KiB
C++
40 lines
1.3 KiB
C++
// =====================================================================================================================
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// fennec, a free and open source game engine
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// Copyright © 2025 Medusa Slockbower
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// =====================================================================================================================
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#ifndef FENNEC_RENDERERS_OPENGL_LIB_FWD_H
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#define FENNEC_RENDERERS_OPENGL_LIB_FWD_H
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#include <GL/glew.h>
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#include <GL/gl.h>
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namespace fennec
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{
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namespace gl
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{
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template<GLenum TypeV, GLbitfield FlagsV, GLboolean ImmutableV = false> class buffer;
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template<GLenum TypeV, GLint FormatV, GLboolean ImmutableV> class texture;
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}
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}
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#endif // FENNEC_RENDERERS_OPENGL_LIB_FWD_H
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