Files
fennec/include/fennec/renderers/opengl/lib/fwd.h
Medusa Slockbower 992a02db3e - Changed directory structure significantly, moving gfx api implementations to fennec/renderers
- Began new overarching window interface
 - Began outlining renderer interfaces
 - Began a binary tree implementation in bintree.h, this will act as a generalized binary tree, then red-black tree will be implemented on top of it for sequences (ordered sets)
2025-08-28 00:01:54 -04:00

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// =====================================================================================================================
// fennec, a free and open source game engine
// Copyright © 2025 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#ifndef FENNEC_RENDERERS_OPENGL_LIB_FWD_H
#define FENNEC_RENDERERS_OPENGL_LIB_FWD_H
#include <GL/glew.h>
#include <GL/gl.h>
namespace fennec
{
namespace gl
{
template<GLenum TypeV, GLbitfield FlagsV, GLboolean ImmutableV = false> class buffer;
template<GLenum TypeV, GLint FormatV, GLboolean ImmutableV> class texture;
}
}
#endif // FENNEC_RENDERERS_OPENGL_LIB_FWD_H