# OpenShaderDesigner: Class Hierarchy

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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:

OpenShaderDesigner::_ImplEventHandler | Base EventHandler for abstraction
OpenShaderDesigner::EventHandler< BeginFrame > |
OpenShaderDesigner::Profiler |
OpenShaderDesigner::EventHandler< EndFrame > |
OpenShaderDesigner::Profiler |
OpenShaderDesigner::EventHandler< EventType > | EventHandler interface for creating custom EventHandlers
GLW::BufferObject< T, U, S > |
OpenShaderDesigner::Window::Configuration |
OpenShaderDesigner::Console |
OpenShaderDesigner::EditorSystem |
OpenShaderDesigner::EditorWindow | EditorWindow class for wrapping ImGui window functionality
OpenShaderDesigner::ConsoleWindow |
OpenShaderDesigner::Inspector |
OpenShaderDesigner::Profiler |
OpenShaderDesigner::ShaderGraph |
OpenShaderDesigner::Engine |
OpenShaderDesigner::Event | Base Event class for sending events to the Engine
OpenShaderDesigner::EventSystem | EventSystem for posting Events to be handled
OpenShaderDesigner::PinPtr::Hash |
OpenShaderDesigner::Node |
OpenShaderDesigner::Nodes::Math::Add |
OpenShaderDesigner::Nodes::Math::Constant |
OpenShaderDesigner::Pin |
OpenShaderDesigner::PinPtr |
OpenShaderDesigner::Renderer |
OpenShaderDesigner::Timer |
OpenShaderDesigner::Window |