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| ShaderAsset (const FileManager::Path &path, ShaderGraph &graph) |
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void | PushState () |
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void | PopState () |
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GraphState & | GetState () |
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const GraphState & | GetState () const |
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ShaderGraph & | GetGraph () |
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const ShaderGraph & | GetGraph () const |
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virtual void | Compile ()=0 |
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virtual void | View (HDRTexture::HandleType *Target)=0 |
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| Asset (const Path &path) |
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bool | Dirty () const |
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virtual void | Open () |
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virtual void | Save (const Path &path) |
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File & | GetFile () |
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FileID | GetID () const |
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static const std::string | VersionString = "#version 430 core" |
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The documentation for this class was generated from the following file: