OpenShaderDesigner 0.0.1
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OpenShaderDesigner::ShaderAsset Member List

This is the complete list of members for OpenShaderDesigner::ShaderAsset, including all inherited members.

Asset(const Path &path) (defined in OpenShaderDesigner::FileManager::Asset)OpenShaderDesigner::FileManager::Assetinline
Code (defined in OpenShaderDesigner::ShaderAsset)OpenShaderDesigner::ShaderAssetprotected
Compile()=0 (defined in OpenShaderDesigner::ShaderAsset)OpenShaderDesigner::ShaderAssetpure virtual
Dirty() const (defined in OpenShaderDesigner::FileManager::Asset)OpenShaderDesigner::FileManager::Assetinline
GetFile() (defined in OpenShaderDesigner::FileManager::Asset)OpenShaderDesigner::FileManager::Assetinline
GetGraph() (defined in OpenShaderDesigner::ShaderAsset)OpenShaderDesigner::ShaderAssetinline
GetGraph() const (defined in OpenShaderDesigner::ShaderAsset)OpenShaderDesigner::ShaderAssetinline
GetID() const (defined in OpenShaderDesigner::FileManager::Asset)OpenShaderDesigner::FileManager::Assetinline
GetState() (defined in OpenShaderDesigner::ShaderAsset)OpenShaderDesigner::ShaderAssetinline
GetState() const (defined in OpenShaderDesigner::ShaderAsset)OpenShaderDesigner::ShaderAssetinline
MakeDirty() (defined in OpenShaderDesigner::FileManager::Asset)OpenShaderDesigner::FileManager::Assetinlineprotected
Open() (defined in OpenShaderDesigner::FileManager::Asset)OpenShaderDesigner::FileManager::Assetinlinevirtual
Parent() const (defined in OpenShaderDesigner::FileManager::Asset)OpenShaderDesigner::FileManager::Assetinlineprotected
PopState() (defined in OpenShaderDesigner::ShaderAsset)OpenShaderDesigner::ShaderAssetinline
PushState() (defined in OpenShaderDesigner::ShaderAsset)OpenShaderDesigner::ShaderAssetinline
Save(const Path &path) (defined in OpenShaderDesigner::FileManager::Asset)OpenShaderDesigner::FileManager::Assetinlinevirtual
ShaderAsset(const FileManager::Path &path, ShaderGraph &graph) (defined in OpenShaderDesigner::ShaderAsset)OpenShaderDesigner::ShaderAssetinline
VersionString (defined in OpenShaderDesigner::ShaderAsset)OpenShaderDesigner::ShaderAssetinlinestatic
View(HDRTexture::HandleType *Target)=0 (defined in OpenShaderDesigner::ShaderAsset)OpenShaderDesigner::ShaderAssetpure virtual
~Asset()=default (defined in OpenShaderDesigner::FileManager::Asset)OpenShaderDesigner::FileManager::Assetvirtual