\doxysection{Open\+Shader\+Designer\+::Window\+::Configuration Struct Reference}
\hypertarget{struct_open_shader_designer_1_1_window_1_1_configuration}{}\label{struct_open_shader_designer_1_1_window_1_1_configuration}\index{OpenShaderDesigner::Window::Configuration@{OpenShaderDesigner::Window::Configuration}}
\doxysubsubsection*{Public Attributes}
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\item 
\Hypertarget{struct_open_shader_designer_1_1_window_1_1_configuration_ad546a5724c77316bd1277d71e6df15c9}\label{struct_open_shader_designer_1_1_window_1_1_configuration_ad546a5724c77316bd1277d71e6df15c9} 
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struct \{\\
\>std::string {\bfseries Title}\\
\} {\bfseries Application}\\

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\Hypertarget{struct_open_shader_designer_1_1_window_1_1_configuration_ae7aacc0332fb37f7725705940dd819be}\label{struct_open_shader_designer_1_1_window_1_1_configuration_ae7aacc0332fb37f7725705940dd819be} 
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struct \{\\
\>FullscreenMode {\bfseries Fullscreen}\\
\>glm::ivec2 {\bfseries Resolution}\\
\>VSyncMode {\bfseries VSync}\\
\>bool {\bfseries HDR}\\
\} {\bfseries Video}\\

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The documentation for this struct was generated from the following file\+:\begin{DoxyCompactItemize}
\item 
Include/\+Core/Window.\+h\end{DoxyCompactItemize}
