// =====================================================================================================================
// Copyright 2024 Medusa Slockbower
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// 	http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// =====================================================================================================================

#ifndef PROFILER_H
#define PROFILER_H

#include <Core/EventSystem.h>
#include <Core/Window.h>
#include <Editor/EditorWindow.h>
#include <Utility/Timer.h>

namespace OpenShaderDesigner
{

class Profiler
	: public EditorWindow
	, public EventHandler<BeginFrame>
	, public EventHandler<EndFrame>
{
public:
	Profiler();
	~Profiler();

	void DrawWindow() override;

	bool HandleEvent(const EventHandler<BeginFrame>::HandledType* event) override;
	bool HandleEvent(const EventHandler<EndFrame>::HandledType* event) override;

private:
	enum
	{
		EVENTS = 0
	,	RENDER
	,	EDITOR
	,	END

	,	COUNT
	,	LAST = COUNT - 1
	};

	uint64_t Frame_;
	double   Deltas_[COUNT];
	Timer    Timer_;
};

}



#endif //PROFILER_H
