// =====================================================================================================================
// Copyright 2024 Medusa Slockbower
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// 	http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// =====================================================================================================================

#include <iostream>
#include <Core/Engine.h>
#include <Editor/EditorSystem.h>

int main(int, char**)
{
    using namespace OpenShaderDesigner;

    Window::Configuration config;
    config.Application.Title = "OpenShaderDesigner";
    config.Video.Multisamples = 16;
    config.Video.Fullscreen = Window::FullscreenMode::WINDOWED;
    config.Video.Resolution = { 1280, 720 };
    config.Video.HDR = false;

    Engine::Start(config);

    return 0;
}
