# OpenShaderDesigner: Class Members - Functions

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Here is a list of all documented functions with links to the class documentation for each member:

- BufferObject() : GLW::BufferObject< T, U, S >
- Close() : OpenShaderDesigner::EditorWindow
- Draw() : OpenShaderDesigner::EditorWindow
- DrawMenu() : OpenShaderDesigner::ConsoleWindow, OpenShaderDesigner::EditorWindow
- DrawWindow() : OpenShaderDesigner::ConsoleWindow, OpenShaderDesigner::EditorWindow, OpenShaderDesigner::Inspector, OpenShaderDesigner::Profiler, OpenShaderDesigner::ShaderGraph
- GetID() : OpenShaderDesigner::Event
- HandleEvent() : OpenShaderDesigner::EventHandler< EventType >
- ImGuiColor() : OpenShaderDesigner::Console
- IsOpen() : OpenShaderDesigner::EditorWindow
- Log() : OpenShaderDesigner::Console
- OnClose() : OpenShaderDesigner::EditorWindow
- OnOpen() : OpenShaderDesigner::EditorWindow, OpenShaderDesigner::ShaderGraph
- Open() : OpenShaderDesigner::EditorWindow
- operator bool() : GLW::BufferObject< T, U, S >
- operator=() : GLW::BufferObject< T, U, S >
- PostEvent() : OpenShaderDesigner::EventSystem
- RegisterHandler() : OpenShaderDesigner::EventSystem
- UnregisterHandler() : OpenShaderDesigner::EventSystem
- ~BufferObject() : GLW::BufferObject< T, U, S >