OpenShaderDesigner 0.0.1
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Constants.h
1// =====================================================================================================================
2// OpenShaderDesigner, an open source software utility to create materials and shaders.
3// Copyright (C) 2024 Medusa Slockbower
4//
5// This program is free software: you can redistribute it and/or modify
6// it under the terms of the GNU General Public License as published by
7// the Free Software Foundation, either version 3 of the License, or
8// (at your option) any later version.
9//
10// This program is distributed in the hope that it will be useful,
11// but WITHOUT ANY WARRANTY; without even the implied warranty of
12// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13// GNU General Public License for more details.
14//
15// You should have received a copy of the GNU General Public License
16// along with this program. If not, see <https://www.gnu.org/licenses/>.
17// =====================================================================================================================
18
19#ifndef CONSTANTS_H
20#define CONSTANTS_H
21
22#include <Graph/Nodes/Math/Functions.h>
23
24namespace OpenShaderDesigner::Nodes::Math
25{
26
27// =====================================================================================================================
28// Constants
29// =====================================================================================================================
30
31
32// Integer -------------------------------------------------------------------------------------------------------------
33
34struct Integer : public Node
35{
36 Integer(ShaderGraph& graph, ImVec2 pos);
37 ~Integer() override = default;
38
39 [[nodiscard]] Node* Copy(ShaderGraph& graph) const override;
40 void Inspect() override;
41
42 std::string GetCode() const override;
43};
44
45
46// Unsigned Integer ----------------------------------------------------------------------------------------------------
47
48struct UnsignedInteger : public Node
49{
50 using ValueType = ocu::any<int, unsigned int, float, glm::vec4>;
51
52 UnsignedInteger(ShaderGraph& graph, ImVec2 pos);
53 ~UnsignedInteger() override = default;
54
55 [[nodiscard]] Node* Copy(ShaderGraph& graph) const override;
56 void Inspect() override;
57
58 std::string GetCode() const override;
59};
60
61
62// Scalar --------------------------------------------------------------------------------------------------------------
63
64struct Scalar : public Node
65{
66 using ValueType = ocu::any<int, unsigned int, float, glm::vec4>;
67
68 Scalar(ShaderGraph& graph, ImVec2 pos);
69 ~Scalar() override = default;
70
71 [[nodiscard]] Node* Copy(ShaderGraph& graph) const override;
72 void Inspect() override;
73
74 std::string GetCode() const override;
75};
76
77
78// Vector --------------------------------------------------------------------------------------------------------------
79
80struct Vector : public Node
81{
82 using ValueType = ocu::any<int, unsigned int, float, glm::vec4>;
83
84 Vector(ShaderGraph& graph, ImVec2 pos);
85 ~Vector() override = default;
86
87 [[nodiscard]] Node* Copy(ShaderGraph& graph) const override;
88 void Inspect() override;
89
90 std::string GetCode() const override;
91};
92
93}
94
95#endif //CONSTANTS_H
Definition ShaderGraph.h:246
Definition ShaderGraph.h:142