// ===================================================================================================================== // OpenShaderDesigner, an open source software utility to create materials and shaders. // Copyright (C) 2024 Medusa Slockbower // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . // ===================================================================================================================== #ifndef TRIGONOMETRY_H #define TRIGONOMETRY_H #include namespace OpenShaderDesigner::Nodes::Math { // ===================================================================================================================== // Trigonometry // ===================================================================================================================== // Sine ---------------------------------------------------------------------------------------------------------------- struct Sine : public MathOp { Sine(ShaderGraph& graph, ImVec2 pos); ~Sine() override = default; [[nodiscard]] Node* Copy(ShaderGraph& graph) const override; void Inspect() override; std::string GetCode() const override; }; // Cosine ---------------------------------------------------------------------------------------------------------------- struct Cosine : public MathOp { Cosine(ShaderGraph& graph, ImVec2 pos); ~Cosine() override = default; [[nodiscard]] Node* Copy(ShaderGraph& graph) const override; void Inspect() override; std::string GetCode() const override; }; // Tangent ---------------------------------------------------------------------------------------------------------------- struct Tangent : public MathOp { Tangent(ShaderGraph& graph, ImVec2 pos); ~Tangent() override = default; [[nodiscard]] Node* Copy(ShaderGraph& graph) const override; void Inspect() override; std::string GetCode() const override; }; // ArcSine ---------------------------------------------------------------------------------------------------------------- struct ArcSine : public MathOp { ArcSine(ShaderGraph& graph, ImVec2 pos); ~ArcSine() override = default; [[nodiscard]] Node* Copy(ShaderGraph& graph) const override; void Inspect() override; std::string GetCode() const override; }; // ArcCosine ---------------------------------------------------------------------------------------------------------------- struct ArcCosine : public MathOp { ArcCosine(ShaderGraph& graph, ImVec2 pos); ~ArcCosine() override = default; [[nodiscard]] Node* Copy(ShaderGraph& graph) const override; void Inspect() override; std::string GetCode() const override; }; // ArcTangent ---------------------------------------------------------------------------------------------------------------- struct ArcTangent : public MathOp { ArcTangent(ShaderGraph& graph, ImVec2 pos); ~ArcTangent() override = default; [[nodiscard]] Node* Copy(ShaderGraph& graph) const override; void Inspect() override; std::string GetCode() const override; }; } #endif //TRIGONOMETRY_H