// ===================================================================================================================== // OpenShaderDesigner, an open source software utility to create materials and shaders. // Copyright (C) 2024 Medusa Slockbower // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . // ===================================================================================================================== #include using namespace OpenShaderDesigner; Profiler::Profiler() : EditorWindow("\uf214 Profiler", 0) , Frame_(0), Deltas_{ 0 } , Timer_() { EventSystem::RegisterHandler(this); EventSystem::RegisterHandler(this); } Profiler::~Profiler() { EventSystem::UnregisterHandler(this); EventSystem::UnregisterHandler(this); } void Profiler::DrawWindow() { ImGui::Text("Frame #%d", Frame_); ImGui::Text("FPS: %07.02f (%06.02f ms)", 1.0 / Deltas_[LAST], 1000.0 * Deltas_[LAST]); } bool Profiler::HandleEvent(const EventHandler::HandledType* event) { ++Frame_; Timer_.Reset(); return false; } bool Profiler::HandleEvent(const EventHandler::HandledType* event) { Deltas_[END] = Timer_.Poll(); return false; }