// ===================================================================================================================== // OpenShaderDesigner, an open source software utility to create materials and shaders. // Copyright (C) 2024 Medusa Slockbower // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . // ===================================================================================================================== #include #include #include int main(int, char**) { using namespace OpenShaderDesigner; Window::Configuration config; config.Application.Title = "OpenShaderDesigner"; config.Video.Multisamples = 16; config.Video.Fullscreen = Window::FullscreenMode::WINDOWED; config.Video.Resolution = { 1280, 720 }; config.Video.HDR = false; Engine::Start(config); return 0; }