// ===================================================================================================================== // Copyright 2024 Medusa Slockbower // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // ===================================================================================================================== #ifndef RENDERER_H #define RENDERER_H #include #include #include "glw/shader.h" namespace OpenShaderDesigner { class Renderer : public EditorWindow { public: enum mode : glw::enum_t { none = 0 , view_texture , function }; Renderer(); virtual ~Renderer(); void DrawMenu() override; void DrawWindow() override; void OpenTexture(Texture* texture); private: void DrawTexture(); void DrawFunction(); glw::enum_t Mode_; Texture* ViewTexture_; glw::shader* Shader_; }; } #endif //RENDERER_H