// ===================================================================================================================== // Copyright 2024 Medusa Slockbower // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // ===================================================================================================================== #include using namespace OpenShaderDesigner; void EditorWindow::Open() { if(bOpen_) return; bOpen_ = true; OnOpen(); } void EditorWindow::Draw() { const bool prev = bOpen_; if(ImGui::Begin(Title.c_str(), &bOpen_, Flags_)) { if(HasMenuBar()) { if(ImGui::BeginMenuBar()) { DrawMenu(); ImGui::EndMenuBar(); } } DrawWindow(); } ImGui::End(); if(bOpen_ != prev) { bOpen_ ? OnOpen() : OnClose(); } } void EditorWindow::Close() { if(!bOpen_) return; bOpen_ = false; OnClose(); } EditorWindow::EditorWindow(const std::string &title, ImGuiWindowFlags flags) : Title(title) , Flags_(flags) , bOpen_(false) { }