// ===================================================================================================================== // Copyright 2024 Medusa Slockbower // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // ===================================================================================================================== #ifndef ENGINE_H #define ENGINE_H #include #include namespace OpenShaderDesigner { class Engine { public: static void Start(const Window::Configuration& config); static void Stop(); static Window& GetMainWindow() { return *MainWindow; } private: static void Initialize(); static void Shutdown(); static void Update(); inline static Timer Frame; inline static double _Delta; inline static Window* MainWindow; public: inline static const double& Delta = _Delta; }; } #endif //ENGINE_H