// ===================================================================================================================== // Copyright 2024 Medusa Slockbower // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // ===================================================================================================================== #ifndef EDITORSYSTEM_H #define EDITORSYSTEM_H #include #include #include #include #define MAX_EDITORS 256 namespace OpenShaderDesigner { class EditorSystem { public: using WindowID = uint64_t; template static WindowID ID() { return OpenShaderDesigner::UniqueID(); } template static T* Open() { T* window; (window = Get())->Open(); return window; } template static T* Close() { T* window; (window = Get())->Close(); return window; } template static T* Get() { T* window = reinterpret_cast(Windows[ID()]); if(window == nullptr) Windows[ID()] = window = new T(); return window; } static void Initialize(); static void Draw(); static void Shutdown(); static void HandleEvents(SDL_Event* event); private: inline static EditorWindow* Windows[MAX_EDITORS] { nullptr }; }; } #endif //EDITORSYSTEM_H