// ===================================================================================================================== // Copyright 2024 Medusa Slockbower // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // ===================================================================================================================== #ifndef MATH_H #define MATH_H #include #include #include namespace ocu = open_cpp_utils; namespace OpenShaderDesigner::Nodes::Math { // Header Colors ======================================================================================================= inline static constexpr ImColor HeaderColor = ImColor(0xA7, 0x62, 0x53); inline static constexpr ImColor HeaderHoveredColor = ImColor(0xC5, 0x79, 0x67); inline static constexpr ImColor HeaderActiveColor = ImColor(0x82, 0x4C, 0x40); inline static const std::string HeaderMarker = "\uF3B9 "; // ===================================================================================================================== // Constants // ===================================================================================================================== // Integer ------------------------------------------------------------------------------------------------------------- struct Integer : public Node { using ValueType = ocu::any; Integer(ShaderGraph& graph, ImVec2 pos); virtual ~Integer() = default; [[nodiscard]] Node* Copy(ShaderGraph& graph) const override; void Inspect() override; ValueType Value; }; RegisterNode("Math/Constants/Integer", Integer); // Unsigned Integer ---------------------------------------------------------------------------------------------------- struct UnsignedInteger : public Node { using ValueType = ocu::any; UnsignedInteger(ShaderGraph& graph, ImVec2 pos); virtual ~UnsignedInteger() = default; [[nodiscard]] Node* Copy(ShaderGraph& graph) const override; void Inspect() override; ValueType Value; }; RegisterNode("Math/Constants/Unsigned Integer", UnsignedInteger); // Scalar -------------------------------------------------------------------------------------------------------------- struct Scalar : public Node { using ValueType = ocu::any; Scalar(ShaderGraph& graph, ImVec2 pos); virtual ~Scalar() = default; [[nodiscard]] Node* Copy(ShaderGraph& graph) const override; void Inspect() override; ValueType Value; }; RegisterNode("Math/Constants/Scalar", Scalar); // Vector -------------------------------------------------------------------------------------------------------------- struct Vector : public Node { using ValueType = ocu::any; Vector(ShaderGraph& graph, ImVec2 pos); virtual ~Vector() = default; [[nodiscard]] Node* Copy(ShaderGraph& graph) const override; void Inspect() override; ValueType Value; }; RegisterNode("Math/Constants/Vector", Vector); // ===================================================================================================================== // Operations // ===================================================================================================================== // Math Op Prototype --------------------------------------------------------------------------------------------------- struct MathOp : public Node { MathOp(ShaderGraph& graph, ImVec2 pos); virtual ~MathOp() = default; virtual bool CheckConnection(Pin *, Pin *) override; virtual void ValidateConnections() override; bool AllowMultiWidthInputs; }; // Add ----------------------------------------------------------------------------------------------------------------- struct Add : public MathOp { Add(ShaderGraph& graph, ImVec2 pos); virtual ~Add() = default; [[nodiscard]] Node* Copy(ShaderGraph& graph) const override; void Inspect() override; }; RegisterNode("Math/Operators/Add", Add); // Subtract ------------------------------------------------------------------------------------------------------------ struct Subtract : public MathOp { Subtract(ShaderGraph& graph, ImVec2 pos); virtual ~Subtract() = default; [[nodiscard]] Node* Copy(ShaderGraph& graph) const override; void Inspect() override; }; RegisterNode("Math/Operators/Subtract", Subtract); // Multiply ------------------------------------------------------------------------------------------------------------ struct Multiply : public MathOp { Multiply(ShaderGraph& graph, ImVec2 pos); virtual ~Multiply() = default; [[nodiscard]] Node* Copy(ShaderGraph& graph) const override; void Inspect() override; }; RegisterNode("Math/Operators/Multiply", Multiply); // Divide -------------------------------------------------------------------------------------------------------------- struct Divide : public MathOp { Divide(ShaderGraph& graph, ImVec2 pos); virtual ~Divide() = default; [[nodiscard]] Node* Copy(ShaderGraph& graph) const override; void Inspect() override; }; RegisterNode("Math/Operators/Divide", Divide); // ===================================================================================================================== // Utilities // ===================================================================================================================== // Make Vector --------------------------------------------------------------------------------------------------------- struct MakeVector : public Node { MakeVector(ShaderGraph& graph, ImVec2 pos); virtual ~MakeVector() = default; [[nodiscard]] Node* Copy(ShaderGraph& graph) const override; void Inspect() override; }; RegisterNode("Math/Utilities/Make Vector", MakeVector); // Break Vector --------------------------------------------------------------------------------------------------------- struct BreakVector : public Node { BreakVector(ShaderGraph& graph, ImVec2 pos); virtual ~BreakVector() = default; [[nodiscard]] Node* Copy(ShaderGraph& graph) const override; void Inspect() override; }; RegisterNode("Math/Utilities/Break Vector", BreakVector); } #endif //MATH_H