// ===================================================================================================================== // Copyright 2024 Medusa Slockbower // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // ===================================================================================================================== #include using namespace OpenShaderDesigner; Profiler::Profiler() : EditorWindow("\uf214 Profiler", 0) , Frame(0), Deltas{ 0 } , Timer() { EventSystem::RegisterHandler(this); EventSystem::RegisterHandler(this); } Profiler::~Profiler() { EventSystem::UnregisterHandler(this); EventSystem::UnregisterHandler(this); } void Profiler::DrawWindow() { ImGui::Text("Frame #%d", Frame); ImGui::Text("FPS: %07.02f (%06.02f ms)", 1.0 / Deltas[LAST], 1000.0 * Deltas[LAST]); } bool Profiler::HandleEvent(const EventHandler::HandledType* event) { ++Frame; Timer.Reset(); return false; } bool Profiler::HandleEvent(const EventHandler::HandledType* event) { Deltas[END] = Timer.Poll(); return false; }