OpenShaderDesigner 0.0.1
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Project.h
1// =====================================================================================================================
2// OpenShaderDesigner, an open source software utility to create materials and shaders.
3// Copyright (C) 2024 Medusa Slockbower
4//
5// This program is free software: you can redistribute it and/or modify
6// it under the terms of the GNU General Public License as published by
7// the Free Software Foundation, either version 3 of the License, or
8// (at your option) any later version.
9//
10// This program is distributed in the hope that it will be useful,
11// but WITHOUT ANY WARRANTY; without even the implied warranty of
12// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13// GNU General Public License for more details.
14//
15// You should have received a copy of the GNU General Public License
16// along with this program. If not, see <https://www.gnu.org/licenses/>.
17// =====================================================================================================================
18
19#ifndef PROJECT_H
20#define PROJECT_H
21
22#include <Editor/MainMenuBar.h>
23#include <FileSystem/FileManager.h>
24
25namespace OpenShaderDesigner
26{
27
29{
30public:
31 Project();
32 virtual ~Project();
33
34 void DrawMenuBar() override;
35
36 void Open() override;
37 void Save(const FileManager::Path& path) override;
38
39 static Asset* Create(const FileManager::Path& path);
40 static Asset* Load(const FileManager::Path& path);
41 static Asset* Import(const FileManager::Path& src, const FileManager::Path& dst);
42
43private:
44 void Reset();
45
46 FileManager::FileID ProjectFile_;
47};
48
49}
50
51#endif //PROJECT_H
Definition FileManager.h:77
Definition MainMenuBar.h:14
Definition Project.h:29