\doxysection{Shaders.\+h} \hypertarget{_shaders_8h_source}{}\label{_shaders_8h_source}\index{Include/Graph/Nodes/Shaders.h@{Include/Graph/Nodes/Shaders.h}} \begin{DoxyCode}{0} \DoxyCodeLine{00001\ \textcolor{comment}{//\ =====================================================================================================================}} \DoxyCodeLine{00002\ \textcolor{comment}{//\ \ OpenShaderDesigner,\ an\ open\ source\ software\ utility\ to\ create\ materials\ and\ shaders.}} \DoxyCodeLine{00003\ \textcolor{comment}{//\ \ Copyright\ (C)\ 2024\ \ Medusa\ Slockbower}} \DoxyCodeLine{00004\ \textcolor{comment}{//}} \DoxyCodeLine{00005\ \textcolor{comment}{//\ \ This\ program\ is\ free\ software:\ you\ can\ redistribute\ it\ and/or\ modify}} \DoxyCodeLine{00006\ \textcolor{comment}{//\ \ it\ under\ the\ terms\ of\ the\ GNU\ General\ Public\ License\ as\ published\ by}} \DoxyCodeLine{00007\ \textcolor{comment}{//\ \ the\ Free\ Software\ Foundation,\ either\ version\ 3\ of\ the\ License,\ or}} \DoxyCodeLine{00008\ \textcolor{comment}{//\ \ (at\ your\ option)\ any\ later\ version.}} \DoxyCodeLine{00009\ \textcolor{comment}{//}} \DoxyCodeLine{00010\ \textcolor{comment}{//\ \ This\ program\ is\ distributed\ in\ the\ hope\ that\ it\ will\ be\ useful,}} \DoxyCodeLine{00011\ \textcolor{comment}{//\ \ but\ WITHOUT\ ANY\ WARRANTY;\ without\ even\ the\ implied\ warranty\ of}} \DoxyCodeLine{00012\ \textcolor{comment}{//\ \ MERCHANTABILITY\ or\ FITNESS\ FOR\ A\ PARTICULAR\ PURPOSE.\ \ See\ the}} \DoxyCodeLine{00013\ \textcolor{comment}{//\ \ GNU\ General\ Public\ License\ for\ more\ details.}} \DoxyCodeLine{00014\ \textcolor{comment}{//}} \DoxyCodeLine{00015\ \textcolor{comment}{//\ \ You\ should\ have\ received\ a\ copy\ of\ the\ GNU\ General\ Public\ License}} \DoxyCodeLine{00016\ \textcolor{comment}{//\ \ along\ with\ this\ program.\ \ If\ not,\ see\ .}} \DoxyCodeLine{00017\ \textcolor{comment}{//\ =====================================================================================================================}} \DoxyCodeLine{00018\ } \DoxyCodeLine{00019\ \textcolor{preprocessor}{\#ifndef\ OSD\_SHADERS\_H}} \DoxyCodeLine{00020\ \textcolor{preprocessor}{\#define\ OSD\_SHADERS\_H}} \DoxyCodeLine{00021\ } \DoxyCodeLine{00022\ \textcolor{preprocessor}{\#include\ }} \DoxyCodeLine{00023\ \textcolor{preprocessor}{\#include\ }} \DoxyCodeLine{00024\ } \DoxyCodeLine{00025\ \textcolor{preprocessor}{\#include\ "{}glw/shader.h"{}}} \DoxyCodeLine{00026\ } \DoxyCodeLine{00027\ \textcolor{keyword}{namespace\ }OpenShaderDesigner::Nodes::Shaders} \DoxyCodeLine{00028\ \{} \DoxyCodeLine{00029\ \ \ \ \ } \DoxyCodeLine{00030\ \textcolor{comment}{//\ Header\ Colors\ =======================================================================================================}} \DoxyCodeLine{00031\ } \DoxyCodeLine{00032\ \textcolor{keyword}{inline}\ \textcolor{keyword}{static}\ \textcolor{keyword}{constexpr}\ ImColor\ HeaderColor\ \ \ \ \ \ \ \ =\ ImColor(0xA9,\ 0x85,\ 0xC1);} \DoxyCodeLine{00033\ \textcolor{keyword}{inline}\ \textcolor{keyword}{static}\ \textcolor{keyword}{constexpr}\ ImColor\ HeaderHoveredColor\ =\ ImColor(0xBB,\ 0x96,\ 0xD4);} \DoxyCodeLine{00034\ \textcolor{keyword}{inline}\ \textcolor{keyword}{static}\ \textcolor{keyword}{constexpr}\ ImColor\ HeaderActiveColor\ \ =\ ImColor(0x8D,\ 0x68,\ 0xA6);} \DoxyCodeLine{00035\ } \DoxyCodeLine{00036\ \textcolor{keyword}{inline}\ \textcolor{keyword}{static}\ \textcolor{keyword}{const}\ std::string\ HeaderMarker\ =\ \textcolor{stringliteral}{"{}\(\backslash\)uF42E\ "{}};} \DoxyCodeLine{00037\ } \DoxyCodeLine{00038\ \textcolor{comment}{//\ =====================================================================================================================}} \DoxyCodeLine{00039\ \textcolor{comment}{//\ Shaders}} \DoxyCodeLine{00040\ \textcolor{comment}{//\ =====================================================================================================================}} \DoxyCodeLine{00041\ } \DoxyCodeLine{00042\ } \DoxyCodeLine{00043\ \textcolor{comment}{//\ Function\ Inputs\ -\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/}} \DoxyCodeLine{00044\ } \DoxyCodeLine{00045\ \textcolor{keyword}{class\ }\mbox{\hyperlink{class_open_shader_designer_1_1_nodes_1_1_shaders_1_1_function_inputs}{FunctionInputs}}\ :\ \textcolor{keyword}{public}\ \mbox{\hyperlink{struct_open_shader_designer_1_1_node}{Node}}} \DoxyCodeLine{00046\ \{} \DoxyCodeLine{00047\ \textcolor{keyword}{public}:} \DoxyCodeLine{00048\ \ \ \ \ 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FuncInput\_X} \DoxyCodeLine{00093\ \ \ \ \ ,\ \ \ FuncInput\_Y} \DoxyCodeLine{00094\ \ \ \ \ ,\ \ \ FuncInput\_XY} \DoxyCodeLine{00095\ } \DoxyCodeLine{00096\ \ \ \ \ ,\ \ \ FuncInput\_U} \DoxyCodeLine{00097\ \ \ \ \ ,\ \ \ FuncInput\_V} \DoxyCodeLine{00098\ \ \ \ \ ,\ \ \ FuncInput\_UV} \DoxyCodeLine{00099\ } \DoxyCodeLine{00100\ \ \ \ \ ,\ \ \ FuncInput\_Time} \DoxyCodeLine{00101\ \ \ \ \ ,\ \ \ FuncInput\_DeltaTime} \DoxyCodeLine{00102\ \ \ \ \ \};} \DoxyCodeLine{00103\ } \DoxyCodeLine{00104\ \ \ \ \ \textcolor{keyword}{inline}\ \textcolor{keyword}{static}\ \textcolor{keyword}{const}\ std::vector\ InputTypes[]\ =\ \{} \DoxyCodeLine{00105\ \ \ \ \ \ \ \ \ \textcolor{comment}{/*\ PinType\_UInt\ */}\ \ \ \{\ FuncInput\_Custom,\ FuncInput\_X,\ FuncInput\_Y\ \}} \DoxyCodeLine{00106\ \ \ \ \ ,\ \ \ \textcolor{comment}{/*\ PinType\_Int\ */}\ \ \ \ \{\ FuncInput\_Custom,\ FuncInput\_X,\ FuncInput\_Y\ \}} \DoxyCodeLine{00107\ \ \ \ \ ,\ \ \ \textcolor{comment}{/*\ PinType\_Float\ */}\ \ \{\ 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\ \ ,\ \ \ \textcolor{stringliteral}{"{}UV"{}}} \DoxyCodeLine{00121\ } \DoxyCodeLine{00122\ \ \ \ \ ,\ \ \ \textcolor{stringliteral}{"{}Time"{}}} \DoxyCodeLine{00123\ \ \ \ \ ,\ \ \ \textcolor{stringliteral}{"{}Delta\ Time"{}}} \DoxyCodeLine{00124\ \ \ \ \ \};} \DoxyCodeLine{00125\ } \DoxyCodeLine{00126\ \ \ \ \ \textcolor{keyword}{inline}\ \textcolor{keyword}{static}\ \textcolor{keyword}{const}\ std::string\ InputVars[]\ =\ \{} \DoxyCodeLine{00127\ \ \ \ \ \ \ \ \ \textcolor{stringliteral}{"{}"{}}} \DoxyCodeLine{00128\ \ \ \ \ ,\ \ \ \textcolor{stringliteral}{"{}x"{}}} \DoxyCodeLine{00129\ \ \ \ \ ,\ \ \ \textcolor{stringliteral}{"{}y"{}}} \DoxyCodeLine{00130\ \ \ \ \ ,\ \ \ \textcolor{stringliteral}{"{}xy"{}}} \DoxyCodeLine{00131\ \ \ \ \ \ \ \ \ } \DoxyCodeLine{00132\ \ \ \ \ ,\ \ \ \textcolor{stringliteral}{"{}u"{}}} \DoxyCodeLine{00133\ \ \ \ \ ,\ \ \ \textcolor{stringliteral}{"{}v"{}}} \DoxyCodeLine{00134\ \ \ \ \ ,\ \ \ \textcolor{stringliteral}{"{}uv"{}}} \DoxyCodeLine{00135\ } \DoxyCodeLine{00136\ \ \ \ \ ,\ \ \ \textcolor{stringliteral}{"{}t"{}}} \DoxyCodeLine{00137\ \ \ \ \ ,\ \ \ \textcolor{stringliteral}{"{}dt"{}}} \DoxyCodeLine{00138\ \ \ \ \ \};} \DoxyCodeLine{00139\ \ \ \ \ } \DoxyCodeLine{00140\ \ \ \ \ \textcolor{keywordtype}{void}\ DrawImage\_(HDRTexture::HandleType*\ Target);} \DoxyCodeLine{00141\ \ \ \ \ \textcolor{keywordtype}{void}\ DrawInputs\_();} \DoxyCodeLine{00142\ \ \ \ \ \textcolor{keywordtype}{void}\ Render\_(HDRTexture::HandleType*\ Target);} \DoxyCodeLine{00143\ \ \ \ \ \textcolor{keywordtype}{void}\ CompileDisplayShader\_();} \DoxyCodeLine{00144\ } \DoxyCodeLine{00145\ \ \ \ \ glw::shader*\ \ \ \ \ Shader\_;} \DoxyCodeLine{00146\ \ \ \ \ std::string\ DisplayCode\_;} \DoxyCodeLine{00147\ \ \ \ \ \mbox{\hyperlink{class_open_shader_designer_1_1_nodes_1_1_shaders_1_1_function_inputs}{FunctionInputs}}\ \ \ Inputs\_;} \DoxyCodeLine{00148\ \ \ \ \ NodeId\ \ \ \ ID\_,\ InputsID\_;} \DoxyCodeLine{00149\ \ \ \ \ InputMap\ \ \ \ InputValues\_;} 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