\doxysection{Shaders.\+h}
\hypertarget{_shaders_8h_source}{}\label{_shaders_8h_source}\index{Include/Graph/Nodes/Shaders.h@{Include/Graph/Nodes/Shaders.h}}

\begin{DoxyCode}{0}
\DoxyCodeLine{00001\ \textcolor{comment}{//\ =====================================================================================================================}}
\DoxyCodeLine{00002\ \textcolor{comment}{//\ \ OpenShaderDesigner,\ an\ open\ source\ software\ utility\ to\ create\ materials\ and\ shaders.}}
\DoxyCodeLine{00003\ \textcolor{comment}{//\ \ Copyright\ (C)\ 2024\ \ Medusa\ Slockbower}}
\DoxyCodeLine{00004\ \textcolor{comment}{//}}
\DoxyCodeLine{00005\ \textcolor{comment}{//\ \ This\ program\ is\ free\ software:\ you\ can\ redistribute\ it\ and/or\ modify}}
\DoxyCodeLine{00006\ \textcolor{comment}{//\ \ it\ under\ the\ terms\ of\ the\ GNU\ General\ Public\ License\ as\ published\ by}}
\DoxyCodeLine{00007\ \textcolor{comment}{//\ \ the\ Free\ Software\ Foundation,\ either\ version\ 3\ of\ the\ License,\ or}}
\DoxyCodeLine{00008\ \textcolor{comment}{//\ \ (at\ your\ option)\ any\ later\ version.}}
\DoxyCodeLine{00009\ \textcolor{comment}{//}}
\DoxyCodeLine{00010\ \textcolor{comment}{//\ \ This\ program\ is\ distributed\ in\ the\ hope\ that\ it\ will\ be\ useful,}}
\DoxyCodeLine{00011\ \textcolor{comment}{//\ \ but\ WITHOUT\ ANY\ WARRANTY;\ without\ even\ the\ implied\ warranty\ of}}
\DoxyCodeLine{00012\ \textcolor{comment}{//\ \ MERCHANTABILITY\ or\ FITNESS\ FOR\ A\ PARTICULAR\ PURPOSE.\ \ See\ the}}
\DoxyCodeLine{00013\ \textcolor{comment}{//\ \ GNU\ General\ Public\ License\ for\ more\ details.}}
\DoxyCodeLine{00014\ \textcolor{comment}{//}}
\DoxyCodeLine{00015\ \textcolor{comment}{//\ \ You\ should\ have\ received\ a\ copy\ of\ the\ GNU\ General\ Public\ License}}
\DoxyCodeLine{00016\ \textcolor{comment}{//\ \ along\ with\ this\ program.\ \ If\ not,\ see\ <https://www.gnu.org/licenses/>.}}
\DoxyCodeLine{00017\ \textcolor{comment}{//\ =====================================================================================================================}}
\DoxyCodeLine{00018\ }
\DoxyCodeLine{00019\ \textcolor{preprocessor}{\#ifndef\ OSD\_SHADERS\_H}}
\DoxyCodeLine{00020\ \textcolor{preprocessor}{\#define\ OSD\_SHADERS\_H}}
\DoxyCodeLine{00021\ }
\DoxyCodeLine{00022\ \textcolor{preprocessor}{\#include\ <glm/vec4.hpp>}}
\DoxyCodeLine{00023\ \textcolor{preprocessor}{\#include\ <Graph/ShaderGraph.h>}}
\DoxyCodeLine{00024\ }
\DoxyCodeLine{00025\ \textcolor{preprocessor}{\#include\ "{}glw/shader.h"{}}}
\DoxyCodeLine{00026\ }
\DoxyCodeLine{00027\ \textcolor{keyword}{namespace\ }OpenShaderDesigner::Nodes::Shaders}
\DoxyCodeLine{00028\ \{}
\DoxyCodeLine{00029\ \ \ \ \ }
\DoxyCodeLine{00030\ \textcolor{comment}{//\ Header\ Colors\ =======================================================================================================}}
\DoxyCodeLine{00031\ }
\DoxyCodeLine{00032\ \textcolor{keyword}{inline}\ \textcolor{keyword}{static}\ \textcolor{keyword}{constexpr}\ ImColor\ HeaderColor\ \ \ \ \ \ \ \ =\ ImColor(0xA9,\ 0x85,\ 0xC1);}
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\DoxyCodeLine{00034\ \textcolor{keyword}{inline}\ \textcolor{keyword}{static}\ \textcolor{keyword}{constexpr}\ ImColor\ HeaderActiveColor\ \ =\ ImColor(0x8D,\ 0x68,\ 0xA6);}
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\DoxyCodeLine{00038\ \textcolor{comment}{//\ =====================================================================================================================}}
\DoxyCodeLine{00039\ \textcolor{comment}{//\ Shaders}}
\DoxyCodeLine{00040\ \textcolor{comment}{//\ =====================================================================================================================}}
\DoxyCodeLine{00041\ }
\DoxyCodeLine{00042\ }
\DoxyCodeLine{00043\ \textcolor{comment}{//\ Function\ Inputs\ -\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/}}
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\DoxyCodeLine{00045\ \textcolor{keyword}{class\ }\mbox{\hyperlink{class_open_shader_designer_1_1_nodes_1_1_shaders_1_1_function_inputs}{FunctionInputs}}\ :\ \textcolor{keyword}{public}\ \mbox{\hyperlink{struct_open_shader_designer_1_1_node}{Node}}}
\DoxyCodeLine{00046\ \{}
\DoxyCodeLine{00047\ \textcolor{keyword}{public}:}
\DoxyCodeLine{00048\ \ \ \ \ \mbox{\hyperlink{class_open_shader_designer_1_1_nodes_1_1_shaders_1_1_function_inputs}{FunctionInputs}}(\mbox{\hyperlink{class_open_shader_designer_1_1_shader_graph}{ShaderGraph}}\&\ graph,\ ImVec2\ pos);}
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\DoxyCodeLine{00051\ \ \ \ \ [[nodiscard]]\ \mbox{\hyperlink{struct_open_shader_designer_1_1_node}{Node}}*\ Copy(\mbox{\hyperlink{class_open_shader_designer_1_1_shader_graph}{ShaderGraph}}\&\ graph)\ \textcolor{keyword}{const\ override};}
\DoxyCodeLine{00052\ \ \ \ \ \textcolor{keywordtype}{void}\ Inspect()\ \textcolor{keyword}{override};}
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\DoxyCodeLine{00054\ \ \ \ \ std::string\ GetCode()\ \textcolor{keyword}{const\ override};}
\DoxyCodeLine{00055\ \};}
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\DoxyCodeLine{00057\ }
\DoxyCodeLine{00058\ \textcolor{comment}{//\ Function\ -\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/}}
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\DoxyCodeLine{00066\ \textcolor{keyword}{class\ }\mbox{\hyperlink{class_open_shader_designer_1_1_nodes_1_1_shaders_1_1_function}{Function}}\ :\ \textcolor{keyword}{public}\ \mbox{\hyperlink{struct_open_shader_designer_1_1_node}{Node}},\ \textcolor{keyword}{public}\ \mbox{\hyperlink{class_open_shader_designer_1_1_shader_asset}{ShaderAsset}}}
\DoxyCodeLine{00067\ \{}
\DoxyCodeLine{00068\ \textcolor{keyword}{public}:}
\DoxyCodeLine{00069\ \ \ \ \ \mbox{\hyperlink{class_open_shader_designer_1_1_nodes_1_1_shaders_1_1_function}{Function}}(\textcolor{keyword}{const}\ FileManager::Path\&\ path,\ \mbox{\hyperlink{class_open_shader_designer_1_1_shader_graph}{ShaderGraph}}\&\ graph);}
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\DoxyCodeLine{00075\ \ \ \ \ \textcolor{keywordtype}{void}\ Compile()\ \textcolor{keyword}{override};}
\DoxyCodeLine{00076\ \ \ \ \ \textcolor{keywordtype}{void}\ Open()\ \textcolor{keyword}{override};}
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\DoxyCodeLine{00078\ \ \ \ \ \textcolor{keyword}{static}\ Asset*\ Create(\textcolor{keyword}{const}\ FileManager::Path\&\ path);}
\DoxyCodeLine{00079\ \ \ \ \ \textcolor{keyword}{static}\ Asset*\ Load(\textcolor{keyword}{const}\ FileManager::Path\&\ path);}
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\DoxyCodeLine{00085\ \textcolor{keyword}{private}:}
\DoxyCodeLine{00086\ \ \ \ \ \textcolor{keyword}{using\ }InputMap\ =\ ocu::map<int,\ glw::enum\_t>;}
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\DoxyCodeLine{00100\ \ \ \ \ ,\ \ \ FuncInput\_Time}
\DoxyCodeLine{00101\ \ \ \ \ ,\ \ \ FuncInput\_DeltaTime}
\DoxyCodeLine{00102\ \ \ \ \ \};}
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\DoxyCodeLine{00156\ \textcolor{preprocessor}{\#endif\ }\textcolor{comment}{//\ OSD\_SHADERS\_H}}

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