// ===================================================================================================================== // OpenShaderDesigner, an open source software utility to create materials and shaders. // Copyright (C) 2024 Medusa Slockbower // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . // ===================================================================================================================== #ifndef EDITORSYSTEM_H #define EDITORSYSTEM_H #include #include #include #include #include #define MAX_EDITORS 256 namespace OpenShaderDesigner { class EditorSystem { public: using WindowID = uint64_t; template static WindowID ID() { return open_cpp_utils::unique_id(); } template static T* Open() { T* window; (window = Get())->Open(); return window; } template static T* Close() { T* window; (window = Get())->Close(); return window; } template static T* Get() { T* window = reinterpret_cast(Windows_[ID()]); if(window == nullptr) Windows_[ID()] = window = new T(); return window; } template static T* SetMainMenuBar() { delete MainMenuBar_; T* bar = new T(); MainMenuBar_ = bar; return bar; } template static T* GetMainMenuBar() { return static_cast(MainMenuBar_); } static void Initialize(); static void Draw(); static void Shutdown(); static void HandleEvents(SDL_Event* event); private: inline static EditorWindow* Windows_[MAX_EDITORS] { nullptr }; inline static MainMenuBar* MainMenuBar_ = nullptr; }; } #endif //EDITORSYSTEM_H