// =====================================================================================================================
// OpenShaderDesigner, an open source software utility to create materials and shaders.
// Copyright (C) 2024 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see .
// =====================================================================================================================
#include
#include
using namespace OpenShaderDesigner;
void Console::DrawMenu()
{
std::lock_guard guard(Lock_);
if(ImGui::BeginMenu("\uf0e5 Settings"))
{
for(uint8_t setting = 0; setting < sizeof(SettingNames) / sizeof(std::string); ++setting)
{
int flag = 0x1 << setting;
if(ImGui::MenuItem(SettingNames[setting].c_str(), nullptr, Settings_ & flag))
{
Settings_ = Settings_ ^ flag;
}
}
ImGui::EndMenu();
}
if(ImGui::BeginMenu("\ued22 Filters"))
{
for(int severity = 0; severity < static_cast(Severity::COUNT); ++severity)
{
int flag = 0x1 << severity;
if(ImGui::MenuItem(Severities[severity].c_str(), NULL, Filter_ & flag))
{
Filter_ = Filter_ ^ flag;
}
}
ImGui::EndMenu();
}
}
void Console::DrawWindow()
{
std::lock_guard guard(Lock_);
const auto& Log = EntryLog_;
const float padding = ImGui::GetStyle().ItemSpacing.y + ImGui::GetFrameHeightWithSpacing();
if(ImGui::BeginChild("##scrolling", ImVec2(0, -padding),
ImGuiChildFlags_AlwaysAutoResize | ImGuiChildFlags_AlwaysUseWindowPadding | ImGuiChildFlags_AutoResizeY
, ImGuiWindowFlags_AlwaysVerticalScrollbar | (Settings_ & Settings_WrapText ? ImGuiWindowFlags_None : ImGuiWindowFlags_AlwaysHorizontalScrollbar)))
{
for(const LogEntry& entry : Log)
{
int flag = 0x1 << static_cast(entry.Severity);
if((flag & Filter_) == 0) continue;
ImGui::PushStyleColor(ImGuiCol_Text, SeverityColors[static_cast(entry.Severity)]);
if(Settings_ & Settings_WrapText) ImGui::TextWrapped("%s", Format(entry, Settings_).c_str());
else ImGui::Text("%s", Format(entry, Settings_).c_str());
ImGui::PopStyleColor();
}
}
ImGui::EndChild();
ImGui::Separator();
ImGui::Text(">"); ImGui::SameLine();
ImGui::SetNextItemWidth(ImGui::GetWindowWidth() - ImGui::GetCursorPosX() - ImGui::GetStyle().WindowPadding.x);
if(ImGui::InputText("##commandline", &CommandBuffer_, ImGuiInputTextFlags_EnterReturnsTrue))
{
ProcessCommand(CommandBuffer_);
CommandBuffer_.clear();
ImGui::SetKeyboardFocusHere(-1);
}
}
std::string Console::Format(const LogEntry& entry, uint8_t settings)
{
std::string severity = std::format("<{}>", Severities[static_cast(entry.Severity)]);
std::string message;
// Get Timestamp and Thread bits.
const bool showTimestamp = (settings & Settings_ShowTimeStamp);
const bool showThreadID = (settings & Settings_ShowThread) && entry.Severity != Severity::Command;
const bool check1 = showTimestamp || showThreadID;
// Print Timestamp and/or Thread if enabled.
if(showTimestamp) message += std::format("[{}] ", entry.Timestamp);
if(showThreadID) message += std::format("Thread #{:0>3} | ", entry.Thread);
// Get Severity and File bits.
const bool showSeverity = (settings & Settings_Severity) && entry.Severity != Severity::Command;
const bool showFile = (settings & Settings_ShowFileInfo) && entry.Severity != Severity::Command;
const bool check2 = showSeverity || showFile;
// Print Severity and/or File if enabled.
if(showSeverity) message += std::format("{:>9} ", severity);
if(showFile) message += std::format("{}({})", entry.File, entry.Line);
// Print separator if any are enabled
if(check1 || check2) message += entry.Severity == Severity::Command ? "> " : ": ";
// Add message.
message += entry.Message;
return message;
}
void Console::ProcessCommand(const std::string&)
{
// TODO
}