OpenShaderDesigner 0.0.1
Loading...
Searching...
No Matches
Math.h
1// =====================================================================================================================
2// Copyright 2024 Medusa Slockbower
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7// http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14// =====================================================================================================================
15
16#ifndef MATH_H
17#define MATH_H
18
19#include <glm/vec4.hpp>
20#include <Graph/ShaderGraph.h>
21#include <open-cpp-utils/any.h>
22
23namespace ocu = open_cpp_utils;
24
25namespace OpenShaderDesigner::Nodes::Math
26{
27 inline static constexpr ImColor HeaderColor = ImColor(0x92, 0x16, 0x16);
28
29 struct Constant : public Node
30 {
31 using ValueType = ocu::any<int, unsigned int, float, glm::vec4>;
32
33 Constant(ShaderGraph& graph, ImVec2 pos);
34 virtual ~Constant() = default;
35
36 [[nodiscard]] Node* Copy(ShaderGraph& graph) const override;
37 void Inspect() override;
38
39 ValueType Value;
40 };
41
42 RegisterNode("Math/Constant", Constant);
43
44 struct Add : public Node
45 {
46 Add(ShaderGraph& graph, ImVec2 pos);
47 virtual ~Add() = default;
48
49 [[nodiscard]] Node* Copy(ShaderGraph& graph) const override;
50 void Inspect() override;
51 };
52
53 RegisterNode("Math/Add", Add);
54}
55
56#endif //MATH_H
Definition ShaderGraph.h:141
Definition ShaderGraph.h:104