// =====================================================================================================================
// OpenShaderDesigner, an open source software utility to create materials and shaders.
// Copyright (C) 2024 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see .
// =====================================================================================================================
#ifndef CONSOLEWINDOW_H
#define CONSOLEWINDOW_H
#include
namespace OpenShaderDesigner
{
class ConsoleWindow : public EditorWindow
{
public:
ConsoleWindow();
void DrawMenu() override;
void DrawWindow() override;
private:
};
} // OpenShaderDesigner
#endif //CONSOLEWINDOW_H