// ===================================================================================================================== // OpenShaderDesigner, an open source software utility to create materials and shaders. // Copyright (C) 2024 Medusa Slockbower // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . // ===================================================================================================================== #ifndef COMPARISON_H #define COMPARISON_H #include namespace OpenShaderDesigner::Nodes::Math { // ===================================================================================================================== // Comparison // ===================================================================================================================== // Minimum ------------------------------------------------------------------------------------------------------------- struct Minimum : public MathOp { Minimum(ShaderGraph& graph, ImVec2 pos); ~Minimum() override = default; [[nodiscard]] Node* Copy(ShaderGraph& graph) const override; void Inspect() override; std::string GetCode() const override; }; // Maximum ------------------------------------------------------------------------------------------------------------- struct Maximum : public MathOp { Maximum(ShaderGraph& graph, ImVec2 pos); ~Maximum() override = default; [[nodiscard]] Node* Copy(ShaderGraph& graph) const override; void Inspect() override; std::string GetCode() const override; }; // Clamp ------------------------------------------------------------------------------------------------------------- struct Clamp : public MathOp { Clamp(ShaderGraph& graph, ImVec2 pos); ~Clamp() override = default; [[nodiscard]] Node* Copy(ShaderGraph& graph) const override; void Inspect() override; std::string GetCode() const override; }; // Saturate ------------------------------------------------------------------------------------------------------------- struct Saturate : public MathOp { Saturate(ShaderGraph& graph, ImVec2 pos); ~Saturate() override = default; [[nodiscard]] Node* Copy(ShaderGraph& graph) const override; void Inspect() override; std::string GetCode() const override; }; } #endif //COMPARISON_H